My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Balloon
Giant Snowball
Hog Rider Goblin Barrel Balloon Lumberjack
Zap
Goblin Barrel Balloon
Barbarian Barrel
Wizard Goblin Barrel Lumberjack
The Log
Hog Rider Goblin Barrel Lumberjack
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Hog Rider Wizard Goblin Barrel Balloon Lumberjack
Fireball
Hog Rider Wizard Goblin Barrel Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Tornado Hog Rider Lumberjack Wizard Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Tornado Hog Rider Lumberjack

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Rocket Goblin Barrel Tornado Balloon Lumberjack Mega Knight
Wizard
Tornado Hog Rider Balloon Lumberjack Mega Knight
Rocket
Tornado Hog Rider
Goblin Barrel
Hog Rider Balloon Lumberjack Mega Knight
Tornado
Wizard Rocket Hog Rider Balloon Mega Knight
Balloon
Lumberjack Hog Rider Wizard Goblin Barrel Tornado Mega Knight
Lumberjack
Balloon Hog Rider Wizard Goblin Barrel Mega Knight
Mega Knight
Hog Rider Wizard Goblin Barrel Tornado Balloon Lumberjack

Defense Synergies 2 3

Hog Rider
Wizard
Tornado Lumberjack Mega Knight
Rocket
Tornado
Goblin Barrel
Tornado
Wizard Rocket Mega Knight
Balloon
Lumberjack
Wizard
Mega Knight
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Lumberjack Mega Knight
Rocket Tornado Lumberjack Mega Knight
Lumberjack Mega Knight
Rocket Tornado Lumberjack Mega Knight
Tornado Lumberjack Mega Knight
Rocket Tornado Wizard
Rocket Mega Knight
Tornado Lumberjack
Tornado Lumberjack Mega Knight
Wizard Tornado Lumberjack Mega Knight
Wizard Tornado
Lumberjack Mega Knight Wizard Rocket
Wizard Rocket Mega Knight Tornado Lumberjack
Lumberjack Mega Knight
Rocket Tornado Lumberjack Mega Knight
Wizard Mega Knight Tornado Lumberjack
Mega Knight Wizard Tornado Lumberjack
Wizard Tornado Lumberjack Mega Knight
Tornado Lumberjack
Wizard Mega Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Wizard Rocket Lumberjack Mega Knight
Lumberjack Mega Knight Rocket
Rocket Lumberjack Mega Knight Tornado
Lumberjack Mega Knight
Wizard Rocket Tornado
Rocket Lumberjack
Mega Knight Lumberjack
Rocket Mega Knight Tornado
Mega Knight Lumberjack
Rocket Mega Knight Tornado
Rocket Mega Knight Wizard Lumberjack
Wizard Mega Knight
Rocket Tornado Lumberjack
Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado
Rocket
Rocket
Wizard Rocket Mega Knight
Wizard Rocket Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Rocket Tornado Lumberjack
Rocket Wizard Tornado
Wizard Rocket Tornado
Rocket
Rocket
Rocket Wizard
Wizard Rocket Mega Knight
Rocket Tornado
Rocket
Rocket Wizard Mega Knight
Rocket Wizard Tornado Mega Knight
Rocket Mega Knight
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Wizard Mega Knight
Wizard Tornado
Wizard Tornado Mega Knight
Rocket Tornado
Wizard Tornado
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Rocket
Rocket Wizard Tornado
Wizard Rocket Lumberjack Mega Knight
Wizard
Rocket Tornado
Mega Knight
Rocket Tornado
Rocket Tornado
Rocket Tornado Mega Knight

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