My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Wizard P.E.K.K.A Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Hog Rider Barbarian Barrel P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Hog Rider Night Witch Ram Rider
Giant Snowball
Skeleton Barrel Battle Ram Hog Rider Night Witch Ram Rider
Zap
Skeleton Barrel Battle Ram Night Witch Ram Rider
Barbarian Barrel
Skeleton Barrel Battle Ram Wizard Night Witch
The Log
Skeleton Barrel Battle Ram Hog Rider Ram Rider
Earthquake
Hog Rider
Arrows
Skeleton Barrel Night Witch
Royal Delivery
Skeleton Barrel Battle Ram Hog Rider Wizard P.E.K.K.A Night Witch Ram Rider
Fireball
Skeleton Barrel Battle Ram Hog Rider Wizard Night Witch Ram Rider
Poison
Skeleton Barrel Wizard Night Witch
Lightning
Battle Ram Wizard Night Witch Ram Rider
Rocket
Hog Rider Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Barrel Battle Ram Hog Rider Night Witch Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Skeleton Barrel Battle Ram Hog Rider

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Battle Ram Hog Rider Ram Rider
Battle Ram
Skeleton Barrel Barbarian Barrel P.E.K.K.A
Hog Rider
Skeleton Barrel Wizard Barbarian Barrel
Wizard
Hog Rider P.E.K.K.A Ram Rider
Barbarian Barrel
Battle Ram Hog Rider P.E.K.K.A Ram Rider
P.E.K.K.A
Battle Ram Wizard Barbarian Barrel Night Witch Ram Rider
Night Witch
P.E.K.K.A
Ram Rider
Skeleton Barrel Wizard Barbarian Barrel P.E.K.K.A

Defense Synergies 0 4

Skeleton Barrel
Battle Ram
Hog Rider
Wizard
Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Wizard P.E.K.K.A Night Witch
P.E.K.K.A
Wizard Barbarian Barrel
Night Witch
Barbarian Barrel
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard Barbarian Barrel Ram Rider
P.E.K.K.A Night Witch Ram Rider
P.E.K.K.A Ram Rider Night Witch
P.E.K.K.A Night Witch Ram Rider
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Night Witch
Ram Rider Wizard Night Witch
Skeleton Barrel Barbarian Barrel P.E.K.K.A Ram Rider
P.E.K.K.A Night Witch
Barbarian Barrel Night Witch
Wizard Barbarian Barrel Night Witch Ram Rider
Wizard Night Witch Ram Rider
P.E.K.K.A Night Witch Wizard Ram Rider
Wizard Barbarian Barrel P.E.K.K.A Night Witch
P.E.K.K.A Ram Rider
P.E.K.K.A Ram Rider
Wizard P.E.K.K.A Night Witch
Wizard Barbarian Barrel Night Witch Ram Rider
Wizard Barbarian Barrel Ram Rider
P.E.K.K.A Ram Rider
Wizard Barbarian Barrel P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A
Skeleton Barrel Wizard Barbarian Barrel
P.E.K.K.A Ram Rider
P.E.K.K.A Barbarian Barrel Night Witch Ram Rider
P.E.K.K.A Night Witch Ram Rider
Wizard Skeleton Barrel Ram Rider
P.E.K.K.A Night Witch Ram Rider
P.E.K.K.A
P.E.K.K.A Barbarian Barrel
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Wizard Night Witch Ram Rider
Wizard
Barbarian Barrel P.E.K.K.A Night Witch
Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Ram Rider
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Wizard Barbarian Barrel
Wizard Skeleton Barrel Ram Rider
Wizard
Skeleton Barrel Wizard Barbarian Barrel Ram Rider
Skeleton Barrel Wizard Ram Rider
Night Witch
Skeleton Barrel Wizard Barbarian Barrel Ram Rider
Wizard
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel
Skeleton Barrel Wizard Barbarian Barrel
Skeleton Barrel Wizard Barbarian Barrel
Barbarian Barrel
Night Witch
Skeleton Barrel Wizard Barbarian Barrel
Skeleton Barrel Wizard Barbarian Barrel
Night Witch
Wizard
Skeleton Barrel Barbarian Barrel
Wizard Barbarian Barrel
Skeleton Barrel Wizard Barbarian Barrel Ram Rider
Skeleton Barrel Wizard Ram Rider
Skeleton Barrel Barbarian Barrel
Wizard Night Witch
Skeleton Barrel Wizard
Night Witch
Wizard Night Witch
P.E.K.K.A
Wizard
Skeleton Barrel Barbarian Barrel Night Witch
Wizard Ram Rider
Barbarian Barrel
Wizard
Skeleton Barrel Wizard
P.E.K.K.A
Skeleton Barrel Barbarian Barrel

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