My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Guards
Giant Snowball
Minions Goblin Gang Hog Rider Guards
Zap
Minions Goblin Gang Guards
Barbarian Barrel
Goblin Gang Wizard Guards
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Guards
Earthquake
Goblin Gang Hog Rider Guards
Arrows
Minions Goblin Gang Guards
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Guards
Fireball
Minions Goblin Gang Hog Rider Wizard
Poison
Minions Goblin Gang Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Guards Tornado Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Minions Mini P.E.K.K.A Guards
Minions
Hog Rider Zap Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Goblin Gang Hog Rider Wizard Tornado
Hog Rider
Zap Minions Goblin Gang Mini P.E.K.K.A Wizard Guards Tornado
Wizard
Tornado Mini P.E.K.K.A Hog Rider
Guards
Zap Hog Rider
Tornado
Zap Wizard Mini P.E.K.K.A Hog Rider

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Minions Goblin Gang Guards Tornado
Minions
Zap
Goblin Gang
Zap Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Goblin Gang Wizard Guards Tornado
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Guards
Guards
Zap Goblin Gang Mini P.E.K.K.A Wizard
Tornado
Wizard Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Tornado Minions
Mini P.E.K.K.A Minions Goblin Gang Guards
Mini P.E.K.K.A Tornado
Goblin Gang Tornado Zap Minions Guards
Minions Tornado Zap Goblin Gang Wizard
Zap
Mini P.E.K.K.A Minions Goblin Gang Tornado
Goblin Gang Guards Tornado Mini P.E.K.K.A
Minions Goblin Gang Guards Zap Wizard Tornado
Minions Zap Goblin Gang Wizard Tornado
Mini P.E.K.K.A Zap Minions Goblin Gang Wizard Guards
Wizard Zap Minions Goblin Gang Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Mini P.E.K.K.A
Wizard Minions Goblin Gang Mini P.E.K.K.A Tornado
Zap Minions Goblin Gang Wizard Guards Tornado
Zap Wizard Tornado Minions Guards
Mini P.E.K.K.A Tornado
Goblin Gang Wizard Minions Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Guards Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Guards Zap Tornado
Goblin Gang Mini P.E.K.K.A Guards
Wizard Zap Minions Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Guards Minions
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Tornado
Goblin Gang Guards
Minions Mini P.E.K.K.A Guards
Zap Guards Tornado
Mini P.E.K.K.A Goblin Gang Wizard Guards
Wizard
Goblin Gang Guards Zap Minions Mini P.E.K.K.A Tornado
Minions Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado
Guards
Wizard Zap
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Goblin Gang Mini P.E.K.K.A Guards Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions
Zap
Zap Wizard
Wizard
Tornado
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Minions Wizard Guards
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Minions Goblin Gang Guards
Zap Wizard Tornado
Goblin Gang Mini P.E.K.K.A Wizard
Zap Wizard
Zap Tornado
Zap Minions Goblin Gang Guards Tornado
Zap Tornado
Zap Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: