My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Baby Dragon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Baby Dragon Lumberjack
Zap
Bandit
Barbarian Barrel
Wizard Bandit Lumberjack
The Log
Hog Rider Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Baby Dragon Bandit Lumberjack
Fireball
Hog Rider Wizard Baby Dragon Bandit Lumberjack
Poison
Wizard
Lightning
Ice Golem Wizard Baby Dragon Bandit Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Bandit Hog Rider Baby Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Bandit

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Ice Golem Baby Dragon The Log Bandit Lumberjack
Ice Golem
Hog Rider Lumberjack Zap Baby Dragon
Hog Rider
Zap Ice Golem The Log Wizard Baby Dragon Bandit Lumberjack
Wizard
Hog Rider Bandit Lumberjack
Baby Dragon
Zap Ice Golem Hog Rider Bandit Lumberjack
The Log
Hog Rider Zap Bandit Lumberjack
Bandit
Zap Hog Rider Wizard Baby Dragon The Log Lumberjack
Lumberjack
Ice Golem Zap Hog Rider Wizard Baby Dragon The Log Bandit

Defense Synergies 0 19

Zap
Ice Golem Baby Dragon The Log Bandit Lumberjack
Ice Golem
Zap Wizard Baby Dragon The Log Bandit Lumberjack
Hog Rider
Wizard
Ice Golem The Log Bandit Lumberjack
Baby Dragon
Zap Ice Golem The Log Bandit Lumberjack
The Log
Zap Ice Golem Wizard Baby Dragon Bandit Lumberjack
Bandit
Zap Ice Golem Wizard Baby Dragon The Log Lumberjack
Lumberjack
Zap Ice Golem Wizard Baby Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard Baby Dragon The Log
Lumberjack Zap The Log Bandit
Lumberjack Bandit
Lumberjack Bandit
The Log Lumberjack
The Log Zap Baby Dragon Bandit Lumberjack
Zap Wizard Baby Dragon
Zap Ice Golem Baby Dragon The Log Bandit
Lumberjack
Ice Golem Bandit Lumberjack
Zap Ice Golem Wizard Baby Dragon The Log Bandit Lumberjack
Zap Wizard Baby Dragon
Lumberjack Zap Wizard The Log Bandit
Wizard Zap Baby Dragon The Log Lumberjack
Bandit Lumberjack
Zap The Log Bandit Lumberjack
Wizard Lumberjack
Zap Wizard Baby Dragon The Log Bandit Lumberjack
Zap Wizard Baby Dragon The Log Ice Golem Bandit Lumberjack
Lumberjack
Wizard Baby Dragon The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem Bandit
Bandit Zap Ice Golem Wizard Baby Dragon The Log Lumberjack
Bandit Lumberjack Zap Ice Golem The Log
Lumberjack Zap Ice Golem The Log Bandit
Bandit Lumberjack
Wizard Zap Ice Golem Baby Dragon
Ice Golem Bandit Lumberjack
Lumberjack
Zap Ice Golem Baby Dragon The Log Bandit
Lumberjack
Zap The Log
Ice Golem Wizard Bandit Lumberjack
Wizard Baby Dragon
Zap Ice Golem Baby Dragon The Log Lumberjack
Zap Ice Golem Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon The Log Bandit
Zap Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Ice Golem The Log
Wizard Zap Baby Dragon The Log
Wizard Zap Ice Golem Baby Dragon
Wizard Baby Dragon The Log
The Log Zap Ice Golem Wizard Baby Dragon
The Log Zap Wizard Bandit
Lumberjack
Zap Wizard The Log Bandit
Zap Wizard Baby Dragon
Ice Golem Baby Dragon The Log Bandit
Baby Dragon Bandit
Zap Ice Golem Baby Dragon The Log
Zap Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bandit
Zap Wizard Baby Dragon The Log Bandit
Zap Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Zap Baby Dragon The Log
Zap Ice Golem The Log Wizard Baby Dragon
The Log Zap Wizard Baby Dragon Bandit
Zap Wizard Baby Dragon The Log Bandit
Zap Baby Dragon The Log Bandit
Zap Ice Golem Wizard Baby Dragon
Zap Wizard
Zap Wizard The Log Bandit
Zap
Wizard The Log
Zap Bandit
Zap Wizard Baby Dragon
The Log
Wizard Baby Dragon Lumberjack
The Log Zap Ice Golem Wizard Baby Dragon
Zap
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log Bandit

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