My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Hog Rider Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Knight Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Wizard Inferno Dragon
Fireball
Hog Rider Wizard Inferno Dragon
Poison
Wizard
Lightning
Knight Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tornado Fireball Hog Rider Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Fireball Wizard The Log
Fireball
Hog Rider Tornado Knight The Log
Hog Rider
Knight Fireball The Log Wizard Tornado
Wizard
Tornado Knight Hog Rider
Tornado
Fireball Wizard Hog Rider The Log
The Log
Hog Rider Knight Fireball Tornado
Inferno Dragon

Defense Synergies 3 13

Skeletons
Knight Wizard Tornado The Log Inferno Dragon
Knight
Skeletons Fireball Wizard Tornado The Log
Fireball
Tornado The Log Knight
Hog Rider
Wizard
Tornado Skeletons Knight The Log
Tornado
Fireball Wizard Skeletons Knight The Log Inferno Dragon
The Log
Fireball Skeletons Knight Wizard Tornado Inferno Dragon
Inferno Dragon
Skeletons Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
Inferno Dragon Skeletons Knight The Log
Tornado Skeletons Knight Inferno Dragon
Inferno Dragon Skeletons Knight
Fireball Tornado The Log
Fireball Tornado The Log Skeletons
Tornado Inferno Dragon Fireball Wizard
Fireball The Log
Inferno Dragon Skeletons Tornado
Knight Tornado Skeletons
Skeletons Knight Fireball Wizard Tornado The Log
Inferno Dragon Fireball Wizard Tornado
Skeletons Knight Fireball Wizard The Log
Fireball Wizard Tornado The Log
Inferno Dragon Knight
Tornado Fireball The Log Inferno Dragon
Wizard Skeletons Knight Fireball Tornado
Fireball Knight Wizard Tornado The Log
Wizard Tornado The Log Knight Fireball Inferno Dragon
Tornado Inferno Dragon
Wizard Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Wizard The Log Inferno Dragon
Skeletons Knight The Log
Knight Fireball Tornado The Log
Skeletons Knight Inferno Dragon
Fireball Wizard Skeletons Tornado
Skeletons Knight Fireball
Knight Inferno Dragon
Skeletons Knight Fireball Tornado The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Knight
Fireball Tornado The Log
Skeletons Knight Fireball Wizard
Wizard Fireball
Skeletons Knight Fireball Tornado The Log Inferno Dragon
Fireball Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado
Knight Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Inferno Dragon
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Knight Wizard
The Log Fireball Wizard
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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