My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Balloon Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Baby Dragon Balloon Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Baby Dragon Witch Balloon Princess
Zap
Witch Balloon Princess
Barbarian Barrel
Wizard Witch Princess
The Log
Hog Rider Witch Princess
Earthquake
Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Hog Rider Wizard Baby Dragon Witch Balloon Princess
Fireball
Hog Rider Wizard Baby Dragon Witch Balloon Princess
Poison
Wizard Witch Balloon Princess
Lightning
Wizard Baby Dragon Witch Balloon
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Princess Hog Rider Baby Dragon Wizard Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Princess Hog Rider Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Barbarian Barrel Baby Dragon Witch Balloon Princess
Wizard
Hog Rider Balloon Golem
Barbarian Barrel
Balloon Hog Rider Baby Dragon Golem
Baby Dragon
Golem Hog Rider Barbarian Barrel Witch Balloon
Witch
Hog Rider Baby Dragon Golem
Balloon
Barbarian Barrel Hog Rider Wizard Baby Dragon Golem Princess
Golem
Baby Dragon Wizard Barbarian Barrel Witch Balloon
Princess
Hog Rider Balloon

Defense Synergies 0 5

Hog Rider
Wizard
Barbarian Barrel
Barbarian Barrel
Wizard Baby Dragon Witch Princess
Baby Dragon
Barbarian Barrel Witch
Witch
Barbarian Barrel Baby Dragon
Balloon
Golem
Princess
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Baby Dragon
Witch
Witch
Witch
Barbarian Barrel Princess
Barbarian Barrel Baby Dragon
Wizard Baby Dragon Witch Princess
Barbarian Barrel Baby Dragon
Witch Princess
Barbarian Barrel
Witch Wizard Barbarian Barrel Baby Dragon Princess
Wizard Baby Dragon Witch Princess
Wizard Witch
Wizard Barbarian Barrel Baby Dragon Witch Princess
Wizard Witch
Wizard Barbarian Barrel Baby Dragon Witch
Wizard Barbarian Barrel Baby Dragon Witch Princess
Wizard Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch
Wizard Barbarian Barrel Baby Dragon
Witch
Barbarian Barrel
Witch
Wizard Baby Dragon Witch Princess
Witch
Barbarian Barrel Baby Dragon Witch
Witch
Witch
Wizard Witch
Wizard Baby Dragon Witch Princess
Witch Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Princess
Barbarian Barrel Baby Dragon
Barbarian Barrel
Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon Witch Princess
Wizard Baby Dragon Witch Princess
Wizard Barbarian Barrel Baby Dragon Princess
Wizard
Wizard Barbarian Barrel Princess
Wizard Baby Dragon Princess
Barbarian Barrel Baby Dragon Princess
Barbarian Barrel Baby Dragon Princess
Princess Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Witch Princess
Wizard Barbarian Barrel Baby Dragon Princess
Barbarian Barrel
Wizard Barbarian Barrel Baby Dragon Princess
Wizard Barbarian Barrel Baby Dragon Witch Princess
Baby Dragon
Wizard Princess
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Witch Princess
Witch
Wizard Barbarian Barrel Baby Dragon Witch Princess
Wizard Baby Dragon Witch Princess
Barbarian Barrel Baby Dragon
Wizard Baby Dragon Witch Princess
Wizard Witch
Wizard
Princess
Wizard Princess
Barbarian Barrel Witch Princess
Wizard Baby Dragon Witch Princess
Barbarian Barrel
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Baby Dragon Witch Princess
Witch Princess
Barbarian Barrel Baby Dragon Witch Princess

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