My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Princess Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Princess Lumberjack
Zap
Balloon Princess
Barbarian Barrel
Wizard Princess Ice Wizard Electro Wizard Lumberjack
The Log
Hog Rider Princess Lumberjack
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Hog Rider Wizard Balloon Princess Ice Wizard Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Balloon Princess Ice Wizard Electro Wizard Lumberjack
Poison
Wizard Balloon Princess Ice Wizard Electro Wizard
Lightning
Wizard Balloon Ice Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Ice Wizard Hog Rider Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Princess Ice Wizard Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Balloon Princess Electro Wizard Lumberjack
Wizard
Hog Rider Balloon Lumberjack
Balloon
Lumberjack Hog Rider Wizard The Log Princess Ice Wizard Electro Wizard
The Log
Hog Rider Balloon Princess Lumberjack
Princess
Hog Rider Balloon The Log
Ice Wizard
Balloon Lumberjack
Electro Wizard
Hog Rider Balloon Lumberjack
Lumberjack
Balloon Hog Rider Wizard The Log Ice Wizard Electro Wizard

Defense Synergies 0 11

Hog Rider
Wizard
The Log Ice Wizard Electro Wizard Lumberjack
Balloon
The Log
Wizard Princess Ice Wizard Electro Wizard Lumberjack
Princess
The Log Ice Wizard
Ice Wizard
Wizard The Log Princess Lumberjack
Electro Wizard
Wizard The Log Lumberjack
Lumberjack
Wizard The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Lumberjack The Log Ice Wizard Electro Wizard
Lumberjack Ice Wizard Electro Wizard
Lumberjack Ice Wizard Electro Wizard
The Log Princess Lumberjack
The Log Ice Wizard Electro Wizard Lumberjack
Electro Wizard Wizard Princess Ice Wizard
The Log Electro Wizard
Princess Ice Wizard Lumberjack
Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Wizard The Log Princess Lumberjack
Wizard Princess Ice Wizard Electro Wizard
Lumberjack Wizard The Log Ice Wizard Electro Wizard
Wizard The Log Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Wizard Electro Wizard Lumberjack
Wizard The Log Ice Wizard Electro Wizard Lumberjack
Wizard The Log Princess Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Wizard The Log Lumberjack
Lumberjack The Log Electro Wizard
Lumberjack The Log Electro Wizard
Lumberjack
Wizard Princess Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Lumberjack
Lumberjack
Electro Wizard The Log
Lumberjack
The Log Electro Wizard
Wizard Lumberjack
Wizard Princess
Electro Wizard The Log Lumberjack
Wizard The Log Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Ice Wizard Electro Wizard
The Log
The Log
Wizard The Log
Wizard Princess Ice Wizard
Wizard The Log Princess
The Log Wizard Princess Ice Wizard
The Log Wizard
Electro Wizard Lumberjack
Wizard The Log Princess Electro Wizard
Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Wizard The Log Princess Electro Wizard
Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess Ice Wizard
The Log Wizard Princess Ice Wizard Electro Wizard
Wizard The Log Princess
The Log
Wizard Princess Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Princess Electro Wizard
Wizard The Log Princess
Electro Wizard Princess
Wizard Princess Ice Wizard Electro Wizard
The Log
Wizard Princess Electro Wizard Lumberjack
The Log Wizard Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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