My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Inferno Dragon
Giant Snowball
Hog Rider Baby Dragon Miner Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard Royal Ghost Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Baby Dragon Miner Royal Ghost Electro Wizard Inferno Dragon
Fireball
Hog Rider Wizard Baby Dragon Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Hog Rider Baby Dragon Electro Wizard Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Royal Ghost Hog Rider

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Baby Dragon Electro Wizard
Wizard
Hog Rider Miner Royal Ghost
Baby Dragon
Hog Rider Miner Electro Wizard Inferno Dragon
The Log
Hog Rider Miner
Miner
Wizard Baby Dragon The Log Royal Ghost Electro Wizard Inferno Dragon
Royal Ghost
Wizard Miner Electro Wizard
Electro Wizard
Hog Rider Baby Dragon Miner Royal Ghost
Inferno Dragon
Baby Dragon Miner

Defense Synergies 0 11

Hog Rider
Wizard
The Log Royal Ghost Electro Wizard
Baby Dragon
The Log Inferno Dragon
The Log
Wizard Baby Dragon Miner Royal Ghost Electro Wizard Inferno Dragon
Miner
The Log
Royal Ghost
Wizard The Log Electro Wizard
Electro Wizard
Wizard The Log Royal Ghost Inferno Dragon
Inferno Dragon
Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Electro Wizard
Inferno Dragon The Log Electro Wizard
Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard
The Log
The Log Baby Dragon Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Wizard Baby Dragon
Baby Dragon The Log Electro Wizard
Inferno Dragon
Miner Royal Ghost Electro Wizard
Electro Wizard Wizard Baby Dragon The Log Royal Ghost
Inferno Dragon Wizard Baby Dragon Electro Wizard
Wizard The Log Electro Wizard
Wizard Baby Dragon The Log Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard
The Log Electro Wizard Inferno Dragon
Wizard Electro Wizard
Wizard Baby Dragon The Log Royal Ghost Electro Wizard
Wizard Baby Dragon The Log Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Royal Ghost Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Electro Wizard
Electro Wizard Wizard Baby Dragon The Log Miner Royal Ghost Inferno Dragon
The Log Electro Wizard
The Log Electro Wizard
Inferno Dragon
Wizard Baby Dragon Electro Wizard
Electro Wizard
Inferno Dragon
Electro Wizard Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon
The Log Electro Wizard
Wizard
Wizard Baby Dragon
Electro Wizard Baby Dragon The Log Inferno Dragon
Wizard Baby Dragon The Log Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Royal Ghost
Baby Dragon The Log Miner Royal Ghost Electro Wizard
Baby Dragon The Log Miner
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Wizard
Electro Wizard
Miner Wizard The Log Electro Wizard
Wizard Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Electro Wizard
Wizard Baby Dragon The Log Miner
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
Inferno Dragon
The Log Miner Wizard Baby Dragon Royal Ghost Electro Wizard
Wizard Baby Dragon The Log Miner
Miner Baby Dragon The Log
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Wizard The Log Miner
Electro Wizard
Wizard The Log
Electro Wizard
Wizard Baby Dragon Electro Wizard
The Log
Miner Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Miner Royal Ghost Electro Wizard

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