My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Witch Electro Wizard
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Hog Rider Witch Electro Wizard
Fireball
Goblin Gang Hog Rider Witch Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tornado Hog Rider Electro Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Witch The Log Electro Wizard
Goblin Gang
Knight Hog Rider
Hog Rider
Knight Goblin Gang Lightning The Log Tornado Witch Electro Wizard
Tornado
Hog Rider Witch The Log
Witch
Knight Hog Rider Tornado
Lightning
Hog Rider
The Log
Hog Rider Knight Tornado
Electro Wizard
Knight Hog Rider

Defense Synergies 2 12

Knight
Goblin Gang Electro Wizard Tornado Witch The Log
Goblin Gang
Knight The Log Electro Wizard
Hog Rider
Tornado
Knight Witch The Log Electro Wizard
Witch
Knight Tornado The Log Electro Wizard
Lightning
The Log
The Log
Knight Goblin Gang Tornado Witch Lightning Electro Wizard
Electro Wizard
Knight Goblin Gang Tornado Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight The Log Electro Wizard
Knight Goblin Gang Witch The Log Electro Wizard
Goblin Gang Tornado Witch Knight Lightning Electro Wizard
Witch Knight Goblin Gang Electro Wizard
Lightning Tornado The Log
Goblin Gang Tornado The Log Electro Wizard
Tornado Lightning Electro Wizard Goblin Gang Witch
Lightning The Log Electro Wizard
Witch Goblin Gang Tornado
Knight Goblin Gang Tornado Electro Wizard
Goblin Gang Witch Electro Wizard Knight Tornado The Log
Goblin Gang Tornado Witch Electro Wizard
Knight Goblin Gang Witch Lightning The Log Electro Wizard
Goblin Gang Tornado Witch The Log Electro Wizard
Knight Goblin Gang Electro Wizard
Tornado Goblin Gang Lightning The Log Electro Wizard
Knight Goblin Gang Tornado Witch Electro Wizard
Knight Goblin Gang Tornado Witch The Log Electro Wizard
Tornado Witch The Log Knight Electro Wizard
Tornado Electro Wizard
Goblin Gang Knight Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Electro Wizard
Electro Wizard Knight Goblin Gang Lightning The Log
Goblin Gang Knight Witch Lightning The Log Electro Wizard
Goblin Gang Lightning Knight Tornado The Log Electro Wizard
Knight Goblin Gang Witch
Goblin Gang Tornado Witch Electro Wizard
Goblin Gang Knight Witch Lightning Electro Wizard
Knight
Lightning Electro Wizard Knight Tornado Witch The Log
Witch Goblin Gang
Knight Witch
Lightning Tornado The Log Electro Wizard
Lightning Knight Goblin Gang Witch
Witch
Goblin Gang Witch Electro Wizard Knight Tornado Lightning The Log
Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
Tornado The Log Electro Wizard
Lightning The Log
Lightning Knight The Log
The Log
Tornado Witch
Tornado Witch The Log
The Log Tornado Lightning
The Log Tornado Lightning
Lightning Goblin Gang Tornado Electro Wizard
Lightning Knight Tornado The Log Electro Wizard
Lightning Tornado
Lightning Knight The Log
Lightning
Lightning The Log
Lightning Witch The Log
Lightning The Log
Lightning Tornado
Lightning
Lightning The Log Electro Wizard
Lightning Tornado Witch The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Witch
Witch
The Log Tornado Witch Lightning Electro Wizard
Lightning Tornado Witch The Log
Lightning Tornado The Log
Lightning Tornado Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Goblin Gang Witch
Lightning Tornado Witch Electro Wizard
The Log
Lightning Knight Goblin Gang Electro Wizard
The Log Lightning
Lightning Tornado
Goblin Gang Tornado Witch Lightning The Log Electro Wizard
Tornado Witch Lightning Electro Wizard
Lightning Tornado Witch The Log Electro Wizard

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