My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Battle Ram Hog Rider Witch
Zap
Battle Ram Witch
Barbarian Barrel
Valkyrie Battle Ram Witch Ice Wizard Electro Wizard
The Log
Battle Ram Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Battle Ram Hog Rider Witch Ice Wizard Electro Wizard
Fireball
Battle Ram Hog Rider Witch Ice Wizard Electro Wizard
Poison
Witch Ice Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Witch Ice Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Wizard Valkyrie Battle Ram Hog Rider Electro Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Ice Wizard Valkyrie Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Battle Ram Witch Electro Wizard
Battle Ram
Valkyrie Mirror Witch Electro Wizard
Hog Rider
Valkyrie Rocket Mirror Witch Electro Wizard
Rocket
Hog Rider Mirror
Mirror
Battle Ram Hog Rider Rocket
Witch
Valkyrie Battle Ram Hog Rider
Ice Wizard
Electro Wizard
Valkyrie Battle Ram Hog Rider

Defense Synergies 0 8

Valkyrie
Mirror Witch Ice Wizard Electro Wizard
Battle Ram
Hog Rider
Rocket
Mirror
Valkyrie Ice Wizard Electro Wizard
Witch
Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Valkyrie Mirror Witch
Electro Wizard
Valkyrie Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Electro Wizard
Valkyrie Witch Ice Wizard Electro Wizard
Rocket Witch Valkyrie Ice Wizard Electro Wizard
Witch Valkyrie Ice Wizard Electro Wizard
Valkyrie Rocket
Valkyrie Ice Wizard Electro Wizard
Rocket Electro Wizard Witch Ice Wizard
Rocket Valkyrie Electro Wizard
Witch Ice Wizard
Valkyrie Ice Wizard Electro Wizard
Valkyrie Witch Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard
Valkyrie Rocket Witch Ice Wizard Electro Wizard
Valkyrie Rocket Witch Electro Wizard
Electro Wizard
Rocket Electro Wizard
Valkyrie Witch Electro Wizard
Valkyrie Witch Ice Wizard Electro Wizard
Valkyrie Witch Ice Wizard Electro Wizard
Electro Wizard
Valkyrie Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Valkyrie Rocket
Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Electro Wizard
Valkyrie Witch
Rocket Witch Ice Wizard Electro Wizard
Rocket Valkyrie Witch Ice Wizard Electro Wizard
Valkyrie
Rocket Electro Wizard Valkyrie Witch
Witch
Valkyrie Witch
Rocket Valkyrie Electro Wizard
Rocket Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Valkyrie Rocket
Valkyrie Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Ice Wizard Electro Wizard
Rocket
Valkyrie Rocket
Rocket Valkyrie
Rocket Witch Ice Wizard
Witch
Ice Wizard
Rocket Electro Wizard
Rocket Valkyrie Electro Wizard
Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Rocket
Rocket Electro Wizard
Rocket Valkyrie Witch
Rocket
Rocket
Rocket
Rocket
Valkyrie Witch Ice Wizard
Witch
Witch Ice Wizard Electro Wizard
Witch
Rocket
Witch Ice Wizard Electro Wizard
Rocket Electro Wizard Witch
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Rocket Witch
Rocket Witch Ice Wizard Electro Wizard
Valkyrie Rocket Electro Wizard
Rocket
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: