My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Baby Dragon Witch
Zap
Goblins Witch
Barbarian Barrel
Goblins Witch Ice Wizard
The Log
Goblins Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Hog Rider Baby Dragon Witch P.E.K.K.A Ice Wizard
Fireball
Hog Rider Baby Dragon Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Baby Dragon Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Wizard Fireball Hog Rider Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Ice Wizard Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Baby Dragon
Zap
Fireball Hog Rider P.E.K.K.A Goblins Baby Dragon Witch Ice Wizard
Fireball
Zap Hog Rider Baby Dragon
Hog Rider
Goblins Zap Fireball Baby Dragon Witch
Baby Dragon
Goblins Zap Fireball Hog Rider Witch P.E.K.K.A Ice Wizard
Witch
Zap Hog Rider Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Baby Dragon Witch Ice Wizard
Ice Wizard
Zap Baby Dragon P.E.K.K.A

Defense Synergies 2 11

Goblins
Zap Ice Wizard
Zap
Fireball Goblins Baby Dragon Witch P.E.K.K.A Ice Wizard
Fireball
Zap Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Zap Witch P.E.K.K.A
Witch
Zap Baby Dragon Ice Wizard
P.E.K.K.A
Zap Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Goblins Zap Fireball Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
P.E.K.K.A Goblins Zap Witch Ice Wizard
Witch P.E.K.K.A Goblins Ice Wizard
Witch P.E.K.K.A Goblins Ice Wizard
Fireball P.E.K.K.A
Fireball Goblins Zap Baby Dragon Ice Wizard
Zap Fireball Baby Dragon Witch Ice Wizard
Zap Fireball Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Goblins Ice Wizard
Goblins Ice Wizard
Goblins Witch Ice Wizard Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch Ice Wizard
P.E.K.K.A Zap Fireball Witch Ice Wizard
Fireball Goblins Zap Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Goblins Fireball Witch P.E.K.K.A
Fireball Goblins Zap Baby Dragon Witch Ice Wizard
Zap Baby Dragon Witch Fireball Ice Wizard
P.E.K.K.A
Goblins Fireball Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Fireball Witch P.E.K.K.A
Fireball Zap Baby Dragon
P.E.K.K.A Goblins Zap Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Witch
Fireball Zap Baby Dragon Witch Ice Wizard
P.E.K.K.A Goblins Fireball Witch Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Goblins Fireball Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Witch
Fireball Baby Dragon Witch
Witch Goblins Zap Fireball Baby Dragon P.E.K.K.A
Zap Fireball Baby Dragon Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap
Goblins Fireball
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch Ice Wizard
Witch
Fireball Zap Baby Dragon Witch Ice Wizard
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Witch Ice Wizard
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Witch
Fireball Zap Baby Dragon Witch Ice Wizard
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch

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