My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Fire Spirit Minion Horde Hog Rider Baby Dragon Witch Balloon
Zap
Fire Spirit Minion Horde Witch Balloon
Barbarian Barrel
Fire Spirit Valkyrie Witch
The Log
Fire Spirit Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Minion Horde Valkyrie Hog Rider Baby Dragon Witch Balloon
Fireball
Minion Horde Hog Rider Baby Dragon Witch Balloon
Poison
Minion Horde Witch Balloon
Lightning
Valkyrie Baby Dragon Witch Balloon
Rocket
Minion Horde Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Valkyrie Hog Rider Baby Dragon Minion Horde Witch Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Valkyrie Hog Rider Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Baby Dragon Balloon
Minion Horde
Hog Rider
Valkyrie
Fire Spirit Hog Rider Balloon Baby Dragon Witch
Hog Rider
Fire Spirit Valkyrie Minion Horde Rocket Baby Dragon Witch Balloon
Rocket
Hog Rider
Baby Dragon
Fire Spirit Valkyrie Hog Rider Witch Balloon
Witch
Valkyrie Hog Rider Baby Dragon
Balloon
Valkyrie Fire Spirit Hog Rider Baby Dragon

Defense Synergies 0 4

Fire Spirit
Valkyrie
Minion Horde
Valkyrie
Fire Spirit Baby Dragon Witch
Hog Rider
Rocket
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie Baby Dragon
Minion Horde Valkyrie Witch
Minion Horde Rocket Witch Fire Spirit Valkyrie
Minion Horde Witch Valkyrie
Valkyrie Rocket
Fire Spirit Valkyrie Baby Dragon
Minion Horde Rocket Fire Spirit Baby Dragon Witch
Rocket Valkyrie Baby Dragon
Minion Horde Witch
Fire Spirit Minion Horde Valkyrie
Minion Horde Valkyrie Witch Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Fire Spirit Valkyrie Rocket Witch
Fire Spirit Valkyrie Rocket Minion Horde Baby Dragon Witch
Minion Horde
Minion Horde Rocket
Minion Horde Valkyrie Witch
Fire Spirit Minion Horde Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Fire Spirit
Valkyrie Fire Spirit Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Valkyrie Rocket Baby Dragon
Minion Horde Valkyrie Rocket Witch
Valkyrie Rocket Minion Horde
Minion Horde Valkyrie Witch
Fire Spirit Rocket Minion Horde Baby Dragon Witch
Rocket Minion Horde Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Rocket Valkyrie Baby Dragon Witch
Witch Minion Horde
Minion Horde Valkyrie Witch
Rocket Valkyrie
Rocket Minion Horde Valkyrie Witch
Minion Horde Valkyrie Baby Dragon Witch
Witch Minion Horde Valkyrie Rocket Baby Dragon
Valkyrie Minion Horde Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Baby Dragon
Valkyrie Rocket
Rocket Fire Spirit Minion Horde Valkyrie Baby Dragon
Fire Spirit Minion Horde Rocket Baby Dragon Witch
Fire Spirit Minion Horde Baby Dragon Witch
Fire Spirit Baby Dragon
Rocket Fire Spirit Minion Horde
Rocket Minion Horde Valkyrie
Fire Spirit Rocket Baby Dragon
Rocket Fire Spirit Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Baby Dragon Witch
Minion Horde Rocket Baby Dragon
Rocket
Minion Horde Rocket
Rocket Fire Spirit Baby Dragon
Rocket Fire Spirit Valkyrie Baby Dragon Witch
Rocket Minion Horde Baby Dragon
Rocket
Rocket
Rocket Minion Horde Baby Dragon
Fire Spirit Valkyrie Baby Dragon Witch
Minion Horde Witch
Baby Dragon Witch
Baby Dragon Witch
Rocket Baby Dragon
Fire Spirit Minion Horde Baby Dragon Witch
Rocket Minion Horde Witch
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Fire Spirit Rocket Witch
Rocket Fire Spirit Baby Dragon Witch
Minion Horde Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket
Minion Horde
Minion Horde Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch

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