My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Wall Breakers
Giant Snowball
Minions Hog Rider Wall Breakers
Zap
Minions Wall Breakers
Barbarian Barrel
Knight Valkyrie Wall Breakers Ice Wizard
The Log
Hog Rider Wall Breakers
Earthquake
Hog Rider
Arrows
Minions Wall Breakers
Royal Delivery
Knight Minions Valkyrie Hog Rider Wall Breakers Ice Wizard
Fireball
Minions Hog Rider Wall Breakers Ice Wizard
Poison
Minions Ice Wizard
Lightning
Knight Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Minions Ice Wizard Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Wall Breakers Fireball The Log Ice Wizard
Minions
Knight Hog Rider Valkyrie Wall Breakers
Fireball
Hog Rider Knight Wall Breakers The Log
Valkyrie
Hog Rider Minions Wall Breakers
Hog Rider
Knight Minions Fireball Valkyrie The Log
Wall Breakers
Knight Minions Fireball Valkyrie The Log
The Log
Hog Rider Knight Fireball Wall Breakers
Ice Wizard
Knight

Defense Synergies 4 9

Knight
Minions Ice Wizard Fireball The Log
Minions
Knight Valkyrie The Log Ice Wizard
Fireball
The Log Knight Valkyrie Ice Wizard
Valkyrie
Minions Fireball The Log Ice Wizard
Hog Rider
Wall Breakers
The Log
Fireball Knight Minions Valkyrie Ice Wizard
Ice Wizard
Knight Minions Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Valkyrie The Log
Knight Minions Valkyrie The Log Ice Wizard
Knight Minions Valkyrie Ice Wizard
Knight Minions Valkyrie Ice Wizard
Fireball Valkyrie The Log
Fireball The Log Minions Valkyrie Ice Wizard
Minions Fireball Ice Wizard
Fireball Valkyrie The Log
Minions Ice Wizard
Knight Valkyrie Ice Wizard
Minions Valkyrie Ice Wizard Knight Fireball The Log
Minions Fireball Ice Wizard
Knight Minions Fireball Valkyrie The Log Ice Wizard
Fireball Valkyrie Minions The Log
Knight
Fireball The Log
Knight Minions Fireball Valkyrie
Fireball Knight Minions Valkyrie The Log Ice Wizard
Valkyrie The Log Knight Minions Fireball Ice Wizard
Valkyrie Knight Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Knight Valkyrie The Log
Knight Minions Valkyrie The Log
Valkyrie Knight Fireball The Log
Knight Valkyrie
Fireball Minions Ice Wizard
Knight Minions Fireball Valkyrie Ice Wizard
Knight Valkyrie
Knight Minions Fireball Valkyrie The Log
Knight Minions Valkyrie
Fireball Valkyrie The Log
Knight Fireball Valkyrie
Fireball Valkyrie
Knight Minions Fireball Valkyrie The Log
Minions Valkyrie Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log Ice Wizard
Fireball The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Minions Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Minions Fireball
Knight Fireball Valkyrie The Log
Fireball
Knight Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fireball The Log
Fireball Valkyrie The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Knight Valkyrie
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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