My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Prince
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army Prince
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Goblin Barrel Skeleton Army Prince
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Skeleton Army Valkyrie Hog Rider Freeze Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Prince Wizard
Hog Rider
Valkyrie Freeze Wizard Mirror Goblin Barrel Prince
Wizard
Valkyrie Hog Rider Prince
Mirror
Goblin Barrel Hog Rider Skeleton Army Freeze
Goblin Barrel
Valkyrie Mirror Prince Hog Rider Skeleton Army
Skeleton Army
Mirror Goblin Barrel
Freeze
Hog Rider Mirror
Prince
Valkyrie Goblin Barrel Hog Rider Wizard

Defense Synergies 1 9

Valkyrie
Wizard Mirror Freeze Prince
Hog Rider
Wizard
Valkyrie Skeleton Army Freeze Prince
Mirror
Skeleton Army Valkyrie
Goblin Barrel
Skeleton Army
Mirror Wizard Freeze Prince
Freeze
Valkyrie Wizard Skeleton Army
Prince
Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Freeze
Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Freeze Valkyrie
Wizard Freeze
Valkyrie
Skeleton Army Prince
Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Wizard Freeze
Wizard
Skeleton Army Prince Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Freeze Prince
Skeleton Army Prince
Skeleton Army Freeze Prince
Wizard Valkyrie Skeleton Army Prince
Valkyrie Wizard Skeleton Army Prince
Valkyrie Wizard Freeze
Prince
Valkyrie Wizard Skeleton Army Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Valkyrie Wizard Prince
Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Prince
Valkyrie Skeleton Army Prince
Wizard Freeze
Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Prince
Freeze Valkyrie Skeleton Army Prince
Skeleton Army
Valkyrie Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Valkyrie Freeze Prince
Valkyrie Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Valkyrie Freeze Prince
Wizard Valkyrie
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Prince
Valkyrie Wizard Prince
Wizard
Freeze
Prince
Wizard
Wizard
Freeze
Wizard Prince
Valkyrie Wizard
Prince
Wizard
Prince
Freeze Valkyrie Wizard
Wizard
Wizard Prince
Wizard
Wizard Freeze
Wizard
Freeze
Prince
Wizard
Skeleton Army Freeze Prince
Wizard
Freeze
Valkyrie Wizard Prince
Wizard
Prince
Freeze
Freeze Prince

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