My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Giant Skeleton
Giant Snowball
Hog Rider Clone
Zap
Clone
Barbarian Barrel
Valkyrie Wizard Clone Giant Skeleton Electro Wizard
The Log
Hog Rider Clone Giant Skeleton
Earthquake
Hog Rider Clone
Arrows
Clone
Royal Delivery
Valkyrie Hog Rider Wizard Clone Giant Skeleton Electro Wizard
Fireball
Hog Rider Wizard Clone Electro Wizard
Poison
Wizard Clone Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Valkyrie Hog Rider Electro Wizard Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Valkyrie Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Wizard Giant Skeleton Electro Wizard
Hog Rider
Valkyrie Wizard Mirror Giant Skeleton Electro Wizard Mega Knight
Wizard
Valkyrie Hog Rider Giant Skeleton Mega Knight
Mirror
Hog Rider Giant Skeleton
Clone
Giant Skeleton Electro Wizard
Giant Skeleton
Clone Valkyrie Hog Rider Wizard Mirror Electro Wizard
Electro Wizard
Valkyrie Hog Rider Clone Giant Skeleton Mega Knight
Mega Knight
Hog Rider Wizard Electro Wizard

Defense Synergies 0 10

Valkyrie
Wizard Mirror Electro Wizard
Hog Rider
Wizard
Valkyrie Giant Skeleton Electro Wizard Mega Knight
Mirror
Valkyrie Electro Wizard Mega Knight
Clone
Giant Skeleton
Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Mirror Giant Skeleton Mega Knight
Mega Knight
Wizard Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Valkyrie Electro Wizard Mega Knight
Mega Knight Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Mega Knight
Valkyrie Giant Skeleton Mega Knight
Valkyrie Electro Wizard Mega Knight
Electro Wizard Wizard
Valkyrie Giant Skeleton Electro Wizard Mega Knight
Valkyrie Giant Skeleton Electro Wizard Mega Knight
Valkyrie Electro Wizard Wizard Giant Skeleton Mega Knight
Wizard Electro Wizard
Mega Knight Valkyrie Wizard Giant Skeleton Electro Wizard
Valkyrie Wizard Mega Knight Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Mega Knight Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Valkyrie Electro Wizard
Valkyrie Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Valkyrie Mega Knight
Wizard Electro Wizard
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Electro Wizard Mega Knight Valkyrie
Mega Knight Valkyrie Giant Skeleton
Mega Knight Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Electro Wizard Valkyrie Giant Skeleton
Valkyrie Mega Knight Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Electro Wizard
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard
Wizard
Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Wizard
Wizard Mega Knight
Wizard Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Wizard Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Electro Wizard
Giant Skeleton Mega Knight
Wizard
Electro Wizard
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: