My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Hunter Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Clone Inferno Dragon Sparky
Giant Snowball
Hog Rider Skeleton Army Clone Baby Dragon Inferno Dragon
Zap
Skeleton Army Clone Inferno Dragon Sparky
Barbarian Barrel
Valkyrie Skeleton Army Clone Hunter Sparky
The Log
Hog Rider Skeleton Army Clone Hunter Sparky
Earthquake
Hog Rider Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Valkyrie Hog Rider Skeleton Army Clone Baby Dragon Hunter Inferno Dragon Sparky
Fireball
Hog Rider Skeleton Army Clone Baby Dragon Hunter Inferno Dragon Sparky
Poison
Skeleton Army Clone Hunter Sparky
Lightning
Valkyrie Baby Dragon Hunter Inferno Dragon Sparky
Rocket
Valkyrie Hog Rider Hunter Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Hunter Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Baby Dragon Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Valkyrie Hog Rider Baby Dragon Hunter Inferno Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Valkyrie Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Baby Dragon Hunter Sparky
Hog Rider
Valkyrie Baby Dragon Hunter
Skeleton Army
Clone Sparky
Clone
Skeleton Army Baby Dragon Inferno Dragon Sparky
Baby Dragon
Valkyrie Hog Rider Clone Inferno Dragon Sparky
Hunter
Valkyrie Hog Rider Sparky
Inferno Dragon
Clone Baby Dragon
Sparky
Valkyrie Skeleton Army Clone Baby Dragon Hunter

Defense Synergies 0 6

Valkyrie
Baby Dragon Hunter Sparky
Hog Rider
Skeleton Army
Inferno Dragon Sparky
Clone
Baby Dragon
Valkyrie Inferno Dragon
Hunter
Valkyrie
Inferno Dragon
Skeleton Army Baby Dragon
Sparky
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Sparky
Skeleton Army Hunter Inferno Dragon Sparky Valkyrie
Skeleton Army Hunter Sparky Valkyrie Inferno Dragon
Skeleton Army Hunter Inferno Dragon Sparky Valkyrie
Valkyrie Skeleton Army Sparky
Skeleton Army Valkyrie Baby Dragon Hunter
Hunter Inferno Dragon Baby Dragon
Valkyrie Baby Dragon Sparky
Hunter Inferno Dragon Sparky Skeleton Army
Skeleton Army Valkyrie Hunter Sparky
Valkyrie Skeleton Army Baby Dragon Hunter
Hunter Inferno Dragon Baby Dragon
Skeleton Army Hunter Sparky Valkyrie
Valkyrie Skeleton Army Sparky Baby Dragon Hunter
Skeleton Army Inferno Dragon Sparky Hunter
Skeleton Army Hunter Inferno Dragon Sparky
Sparky Valkyrie Skeleton Army Hunter
Valkyrie Skeleton Army Baby Dragon Hunter
Valkyrie Baby Dragon Hunter Inferno Dragon
Sparky Hunter Inferno Dragon
Valkyrie Skeleton Army Baby Dragon Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Sparky
Valkyrie Baby Dragon Hunter Inferno Dragon
Skeleton Army Valkyrie Hunter Sparky
Valkyrie Skeleton Army Hunter Sparky
Valkyrie Skeleton Army Hunter Inferno Dragon Sparky
Baby Dragon Hunter
Skeleton Army Sparky Valkyrie Hunter
Valkyrie Skeleton Army Hunter Inferno Dragon Sparky
Valkyrie Skeleton Army Baby Dragon Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Valkyrie Hunter Sparky
Skeleton Army Valkyrie
Skeleton Army Valkyrie Hunter Sparky
Valkyrie Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Valkyrie Baby Dragon Hunter Inferno Dragon
Valkyrie Baby Dragon Hunter Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Valkyrie Sparky
Valkyrie Baby Dragon Sparky
Baby Dragon Hunter
Baby Dragon Sparky
Baby Dragon Hunter
Sparky
Valkyrie Sparky
Baby Dragon
Baby Dragon Hunter Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Hunter Sparky
Baby Dragon Sparky
Sparky
Sparky
Baby Dragon Hunter Sparky
Valkyrie Baby Dragon
Baby Dragon Sparky
Sparky
Baby Dragon
Valkyrie Baby Dragon Hunter Sparky
Inferno Dragon
Baby Dragon Hunter Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Hunter Sparky
Sparky
Hunter Sparky
Sparky
Sparky
Sparky
Skeleton Army
Baby Dragon Hunter
Valkyrie Baby Dragon Hunter Sparky
Baby Dragon
Sparky
Sparky
Baby Dragon Sparky
Baby Dragon Sparky

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