My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch Inferno Dragon
Zap
Goblin Barrel Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch Electro Wizard
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Skeleton Army Witch Electro Wizard Inferno Dragon
Fireball
Hog Rider Goblin Barrel Skeleton Army Witch Electro Wizard Inferno Dragon
Poison
Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Valkyrie Hog Rider Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Witch Electro Wizard
Hog Rider
Valkyrie The Log Goblin Barrel Witch Electro Wizard
Goblin Barrel
Valkyrie Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie Hog Rider
The Log
Hog Rider
Electro Wizard
Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 0 11

Valkyrie
Witch The Log Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
The Log Electro Wizard Inferno Dragon
Witch
Valkyrie The Log Electro Wizard
The Log
Valkyrie Skeleton Army Witch Electro Wizard Inferno Dragon
Electro Wizard
Valkyrie Skeleton Army Witch The Log Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Skeleton Army Inferno Dragon Valkyrie Witch The Log Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard Inferno Dragon
Skeleton Army Witch Inferno Dragon Valkyrie Electro Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Witch
Valkyrie The Log Electro Wizard
Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard The Log
Inferno Dragon Witch Electro Wizard
Skeleton Army Valkyrie Witch The Log Electro Wizard
Valkyrie Skeleton Army Witch The Log Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army The Log Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Skeleton Army Witch The Log Electro Wizard
Valkyrie Witch The Log Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Electro Wizard
Electro Wizard Valkyrie The Log Inferno Dragon
Skeleton Army Valkyrie Witch The Log Electro Wizard
Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie Skeleton Army Witch Inferno Dragon
Witch Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Inferno Dragon
Electro Wizard Valkyrie Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Witch
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Valkyrie The Log Inferno Dragon
Valkyrie Witch The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log
Witch
Witch The Log
The Log
The Log
Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
Witch The Log
The Log
The Log Electro Wizard
Valkyrie Witch The Log
The Log
The Log
The Log
The Log Valkyrie Witch
Witch Inferno Dragon
The Log Witch Electro Wizard
Witch The Log
The Log
Witch Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army Witch
Witch Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

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