My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Lumberjack
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Giant Skeleton Magic Archer Lumberjack
The Log
Hog Rider Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Skeleton Army Baby Dragon Giant Skeleton Magic Archer Lumberjack
Fireball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Magic Archer Lumberjack
Poison
Skeleton Army Magic Archer
Lightning
Valkyrie Baby Dragon Magic Archer Lumberjack
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Hog Rider Baby Dragon Magic Archer Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Lumberjack Baby Dragon Giant Skeleton Magic Archer
Hog Rider
Valkyrie Goblin Barrel Baby Dragon Giant Skeleton Magic Archer Lumberjack
Goblin Barrel
Valkyrie Hog Rider Skeleton Army Baby Dragon Giant Skeleton Lumberjack
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Hog Rider Goblin Barrel Giant Skeleton Lumberjack
Giant Skeleton
Valkyrie Hog Rider Goblin Barrel Baby Dragon Magic Archer Lumberjack
Magic Archer
Valkyrie Hog Rider Giant Skeleton Lumberjack
Lumberjack
Valkyrie Hog Rider Goblin Barrel Baby Dragon Giant Skeleton Magic Archer

Defense Synergies 0 11

Valkyrie
Baby Dragon Magic Archer Lumberjack
Hog Rider
Goblin Barrel
Skeleton Army
Giant Skeleton Magic Archer Lumberjack
Baby Dragon
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Skeleton Army Baby Dragon Magic Archer Lumberjack
Magic Archer
Valkyrie Skeleton Army Giant Skeleton Lumberjack
Lumberjack
Valkyrie Skeleton Army Baby Dragon Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Magic Archer
Skeleton Army Lumberjack Valkyrie
Skeleton Army Lumberjack Valkyrie Giant Skeleton
Skeleton Army Lumberjack Valkyrie
Valkyrie Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Valkyrie Baby Dragon Magic Archer Lumberjack
Baby Dragon Magic Archer
Valkyrie Baby Dragon Giant Skeleton Magic Archer
Skeleton Army Lumberjack
Skeleton Army Valkyrie Giant Skeleton Lumberjack
Valkyrie Skeleton Army Baby Dragon Giant Skeleton Magic Archer Lumberjack
Baby Dragon Magic Archer
Skeleton Army Lumberjack Valkyrie Giant Skeleton
Valkyrie Skeleton Army Baby Dragon Magic Archer Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Baby Dragon Magic Archer Lumberjack
Valkyrie Baby Dragon Giant Skeleton Magic Archer Lumberjack
Lumberjack
Valkyrie Skeleton Army Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Giant Skeleton
Valkyrie Baby Dragon Magic Archer Lumberjack
Skeleton Army Giant Skeleton Lumberjack Valkyrie
Valkyrie Skeleton Army Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Skeleton Army Lumberjack
Baby Dragon Magic Archer
Skeleton Army Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Skeleton Army Lumberjack
Giant Skeleton Valkyrie Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Valkyrie Giant Skeleton Lumberjack
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Lumberjack
Valkyrie Skeleton Army Baby Dragon Magic Archer
Skeleton Army Valkyrie Baby Dragon Giant Skeleton Magic Archer Lumberjack
Valkyrie Baby Dragon Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon Giant Skeleton
Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Valkyrie Giant Skeleton
Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Lumberjack
Valkyrie Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon
Baby Dragon Magic Archer
Valkyrie Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Baby Dragon
Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Skeleton Army Magic Archer
Baby Dragon Magic Archer
Valkyrie Baby Dragon Magic Archer Lumberjack
Baby Dragon Magic Archer
Giant Skeleton
Baby Dragon Giant Skeleton Magic Archer
Magic Archer
Baby Dragon Giant Skeleton Magic Archer

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