My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Goblins Cannon Musketeer Hog Rider Skeleton Army
Zap
Goblins Cannon Skeleton Army
Barbarian Barrel
Goblins Cannon Musketeer Valkyrie Skeleton Army
The Log
Goblins Cannon Musketeer Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Goblins Skeleton Army
Royal Delivery
Goblins Musketeer Valkyrie Hog Rider Skeleton Army
Fireball
Cannon Musketeer Hog Rider Skeleton Army
Poison
Cannon Musketeer Skeleton Army
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Cannon Skeleton Army Musketeer Valkyrie Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Cannon Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Valkyrie
Zap
Hog Rider Goblins Musketeer Valkyrie Freeze
Cannon
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Musketeer Hog Rider Goblins Zap
Hog Rider
Goblins Zap Musketeer Valkyrie Freeze
Skeleton Army
Freeze
Hog Rider Zap

Defense Synergies 3 12

Goblins
Zap Cannon Musketeer Freeze
Zap
Cannon Goblins Musketeer Valkyrie Skeleton Army
Cannon
Zap Musketeer Goblins Valkyrie Skeleton Army
Musketeer
Cannon Valkyrie Goblins Zap Skeleton Army
Valkyrie
Musketeer Zap Cannon Freeze
Hog Rider
Skeleton Army
Zap Cannon Musketeer Freeze
Freeze
Goblins Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer Valkyrie
Skeleton Army Goblins Zap Cannon Musketeer Valkyrie
Cannon Skeleton Army Goblins Musketeer Valkyrie Freeze
Cannon Skeleton Army Goblins Musketeer Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Goblins Zap Cannon Musketeer Valkyrie
Musketeer Zap Cannon Freeze
Zap Cannon Musketeer Valkyrie
Cannon Goblins Musketeer Skeleton Army
Skeleton Army Goblins Cannon Musketeer Valkyrie
Goblins Valkyrie Skeleton Army Zap Cannon Musketeer Freeze
Musketeer Zap
Cannon Skeleton Army Zap Musketeer Valkyrie Freeze
Valkyrie Skeleton Army Goblins Zap Cannon Freeze
Skeleton Army Cannon
Skeleton Army Zap Cannon Freeze
Goblins Cannon Musketeer Valkyrie Skeleton Army
Cannon Goblins Zap Musketeer Valkyrie Skeleton Army
Zap Valkyrie Freeze Cannon Musketeer
Cannon Musketeer
Valkyrie Skeleton Army Goblins Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins Zap
Zap Musketeer Valkyrie
Skeleton Army Goblins Zap Musketeer Valkyrie
Valkyrie Skeleton Army Zap Musketeer
Cannon Musketeer Valkyrie Skeleton Army
Zap Musketeer Freeze
Skeleton Army Goblins Musketeer Valkyrie
Valkyrie Skeleton Army
Zap Freeze Goblins Valkyrie Skeleton Army
Cannon Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Cannon Valkyrie
Cannon Musketeer Valkyrie Skeleton Army
Skeleton Army Goblins Zap Musketeer Valkyrie Freeze
Valkyrie Zap Cannon Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Freeze
Zap Musketeer
Musketeer Valkyrie Freeze
Zap Valkyrie
Zap Musketeer Freeze
Musketeer
Zap Freeze
Zap
Goblins Musketeer
Zap Musketeer Valkyrie
Zap Musketeer
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Musketeer
Freeze
Zap Musketeer
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Freeze Valkyrie
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Freeze
Zap Musketeer
Zap Freeze
Zap Musketeer Skeleton Army Freeze
Zap Musketeer
Freeze
Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer
Zap Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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