My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Barbarians Musketeer Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Barbarians Musketeer Valkyrie
The Log
Fire Spirit Archers Barbarians Musketeer Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Musketeer Valkyrie Hog Rider
Fireball
Archers Barbarians Musketeer Hog Rider
Poison
Archers Barbarians Musketeer
Lightning
Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Musketeer Valkyrie Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Arrows Musketeer

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Archers
Valkyrie Arrows Hog Rider
Arrows
Hog Rider Archers Freeze
Barbarians
Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Fire Spirit Archers Musketeer Hog Rider
Hog Rider
Fire Spirit Arrows Musketeer Valkyrie Freeze Archers Barbarians
Freeze
Hog Rider Arrows

Defense Synergies 2 4

Fire Spirit
Valkyrie
Archers
Valkyrie
Arrows
Barbarians Valkyrie
Barbarians
Arrows
Musketeer
Valkyrie
Valkyrie
Archers Musketeer Fire Spirit Arrows Freeze
Hog Rider
Freeze
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Fire Spirit Archers Musketeer Valkyrie Freeze
Barbarians Musketeer Valkyrie
Arrows Barbarians Valkyrie
Arrows Freeze Fire Spirit Archers Musketeer Valkyrie
Musketeer Fire Spirit Archers Arrows Freeze
Arrows Barbarians Musketeer Valkyrie
Barbarians Musketeer
Fire Spirit Archers Barbarians Musketeer Valkyrie
Archers Barbarians Valkyrie Arrows Musketeer Freeze
Arrows Musketeer Archers
Barbarians Fire Spirit Musketeer Valkyrie Freeze
Fire Spirit Valkyrie Arrows Barbarians Freeze
Barbarians
Barbarians Freeze
Barbarians Arrows Musketeer Valkyrie
Fire Spirit Arrows Archers Barbarians Musketeer Valkyrie
Arrows Valkyrie Freeze Fire Spirit Archers Barbarians Musketeer
Barbarians Musketeer
Valkyrie Fire Spirit Archers Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers
Archers Arrows Musketeer Valkyrie
Barbarians Musketeer Valkyrie
Valkyrie Barbarians Musketeer
Barbarians Musketeer Valkyrie
Fire Spirit Arrows Archers Musketeer Freeze
Archers Barbarians Musketeer Valkyrie
Barbarians Valkyrie
Freeze Barbarians Valkyrie
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Arrows Barbarians Valkyrie
Barbarians Valkyrie
Archers Barbarians Musketeer Valkyrie
Barbarians Archers Musketeer Valkyrie Freeze
Arrows Valkyrie Archers Barbarians Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Freeze
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Valkyrie Freeze
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Musketeer Freeze
Fire Spirit Archers Arrows Musketeer
Arrows Fire Spirit Freeze
Arrows
Fire Spirit Musketeer
Arrows Musketeer Valkyrie
Fire Spirit Archers Arrows Musketeer
Fire Spirit Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Fire Spirit Archers Arrows Musketeer
Fire Spirit Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Freeze Fire Spirit Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Fire Spirit Archers Arrows Musketeer
Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Fire Spirit Archers Barbarians Musketeer Freeze
Fire Spirit Archers Arrows Musketeer
Freeze
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer Freeze
Musketeer
Musketeer Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: