Deck 3.5


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Baby Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Valkyrie Battle Ram Baby Dragon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight Hog Rider Valkyrie Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Hog Rider Battle Ram Miner
Giant Snowball Hog Rider Battle Ram
Zap Battle Ram
Barbarian Barrel Musketeer
The Log Battle Ram
Earthquake
Arrows
Royal Delivery
Fireball Musketeer Battle Ram
Poison Musketeer
Lightning Musketeer Valkyrie Battle Ram Baby Dragon
Rocket Musketeer Hog Rider Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Miner Musketeer Hog Rider Valkyrie Battle Ram Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Miner Musketeer

Synergies   6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight + Musketeer Miner Baby Dragon Hog Rider
Musketeer + Knight Valkyrie Baby Dragon Miner Hog Rider
Hog Rider + The Log Valkyrie Knight Musketeer Baby Dragon Battle Ram
Valkyrie + Musketeer Hog Rider Battle Ram
+ Miner Hog Rider The Log Valkyrie
+ Knight Musketeer Hog Rider Miner
+ Hog Rider Battle Ram
+ Battle Ram Knight Musketeer Baby Dragon

Counters   48 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Baby Dragon The Log Knight Musketeer
The Log Valkyrie Baby Dragon Knight
The Log Miner Baby Dragon
Knight Valkyrie Battle Ram Miner Musketeer Hog Rider Baby Dragon
Baby Dragon Musketeer Valkyrie Knight The Log
Baby Dragon Musketeer
Valkyrie Baby Dragon Knight The Log
Knight The Log Musketeer
Knight Valkyrie Battle Ram The Log Musketeer
The Log Baby Dragon Valkyrie
Musketeer Baby Dragon
The Log Baby Dragon Miner Valkyrie Musketeer Knight
Musketeer Valkyrie
Valkyrie Musketeer Knight Miner
Musketeer The Log Miner Baby Dragon Valkyrie Knight
The Log Musketeer Knight
Knight Musketeer Valkyrie Baby Dragon
Knight The Log Valkyrie Musketeer
Musketeer Battle Ram The Log Knight Baby Dragon Miner Hog Rider
Musketeer Baby Dragon
Valkyrie The Log Baby Dragon
Musketeer
Knight Musketeer Valkyrie
Musketeer Miner The Log Knight Battle Ram
Knight The Log Musketeer Miner Valkyrie Baby Dragon
Valkyrie Baby Dragon The Log
Miner
Musketeer Valkyrie Battle Ram Baby Dragon The Log
Valkyrie
Baby Dragon Valkyrie The Log
The Log Baby Dragon Valkyrie
The Log Baby Dragon Valkyrie Musketeer
Valkyrie Baby Dragon The Log Musketeer Knight
Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Valkyrie Knight
Knight Valkyrie Miner Musketeer The Log
Valkyrie Knight The Log
Knight Valkyrie Baby Dragon Musketeer The Log
Musketeer
Miner Baby Dragon Musketeer Knight
Knight The Log Valkyrie Musketeer
Baby Dragon Musketeer
Knight Miner Valkyrie Musketeer
Valkyrie Knight
Musketeer Hog Rider Knight Miner Valkyrie Battle Ram
Musketeer Knight Valkyrie
The Log Knight Musketeer Battle Ram
Knight
Knight Musketeer Valkyrie The Log
Miner The Log Musketeer Valkyrie Baby Dragon Knight
Knight Musketeer Valkyrie Battle Ram
Musketeer Knight Baby Dragon Valkyrie
Valkyrie Musketeer Knight
Knight Baby Dragon Valkyrie The Log
Baby Dragon Musketeer Valkyrie Knight
Musketeer Baby Dragon
Knight Valkyrie Musketeer
Valkyrie Knight Baby Dragon The Log Musketeer
Musketeer The Log
Valkyrie Baby Dragon The Log Knight
Miner Knight Baby Dragon Valkyrie
Musketeer Baby Dragon
Valkyrie Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Baby Dragon The Log Valkyrie Knight Musketeer
The Log Knight Baby Dragon
The Log Knight Baby Dragon Valkyrie Musketeer
The Log Baby Dragon Musketeer Valkyrie Knight
Baby Dragon Musketeer
Knight The Log Baby Dragon Valkyrie Musketeer
Knight Baby Dragon The Log Musketeer Valkyrie
Knight Baby Dragon Valkyrie Musketeer
Musketeer Baby Dragon
Baby Dragon Valkyrie The Log Knight
Battle Ram Baby Dragon Musketeer
Musketeer Battle Ram Valkyrie Knight
The Log Baby Dragon
Knight Musketeer
The Log Musketeer Baby Dragon Battle Ram
Baby Dragon Battle Ram
Battle Ram Miner Musketeer
Knight Valkyrie Musketeer
The Log
Battle Ram Knight
Knight Valkyrie Musketeer