My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Ice Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Hog Rider Goblin Barrel Ice Wizard
Fireball
Goblin Gang Hog Rider Goblin Barrel Ice Wizard
Poison
Goblin Gang Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Tornado Ice Wizard Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Valkyrie The Log Ice Wizard
Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Valkyrie
Hog Rider Goblin Barrel Zap Goblin Gang Tornado
Hog Rider
Zap Goblin Gang Valkyrie The Log Goblin Barrel Tornado
Goblin Barrel
Goblin Gang Valkyrie Hog Rider Ice Wizard
Tornado
Zap Valkyrie Hog Rider The Log Ice Wizard
The Log
Hog Rider Zap Tornado
Ice Wizard
Zap Goblin Barrel Tornado

Defense Synergies 1 13

Zap
Goblin Gang Valkyrie Tornado The Log Ice Wizard
Goblin Gang
Zap Valkyrie The Log Ice Wizard
Valkyrie
Zap Goblin Gang Tornado The Log Ice Wizard
Hog Rider
Goblin Barrel
Tornado
Ice Wizard Zap Valkyrie The Log
The Log
Zap Goblin Gang Valkyrie Tornado Ice Wizard
Ice Wizard
Tornado Zap Goblin Gang Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Zap Goblin Gang Valkyrie The Log Ice Wizard
Goblin Gang Tornado Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Valkyrie Tornado The Log
Goblin Gang Tornado The Log Zap Valkyrie Ice Wizard
Tornado Zap Goblin Gang Ice Wizard
Zap Valkyrie The Log
Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard Zap Tornado The Log
Zap Goblin Gang Tornado Ice Wizard
Zap Goblin Gang Valkyrie The Log Ice Wizard
Valkyrie Zap Goblin Gang Tornado The Log
Goblin Gang
Tornado Zap Goblin Gang The Log
Goblin Gang Valkyrie Tornado
Zap Goblin Gang Valkyrie Tornado The Log Ice Wizard
Zap Valkyrie Tornado The Log Ice Wizard
Tornado
Goblin Gang Valkyrie The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Valkyrie The Log
Goblin Gang Zap Valkyrie The Log
Goblin Gang Valkyrie Zap Tornado The Log
Goblin Gang Valkyrie
Zap Goblin Gang Tornado Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Valkyrie
Zap Valkyrie Tornado The Log
Goblin Gang
Valkyrie
Zap Valkyrie Tornado The Log
Goblin Gang Valkyrie
Valkyrie
Goblin Gang Zap Valkyrie Tornado The Log
Valkyrie Zap The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap Tornado The Log Ice Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap Tornado Ice Wizard
Tornado The Log
The Log Zap Tornado Ice Wizard
The Log Zap Tornado
Goblin Gang Tornado
Zap Valkyrie Tornado The Log
Zap Tornado
The Log
Zap The Log
Zap The Log
The Log
Tornado
Zap The Log
Zap Valkyrie Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Valkyrie Ice Wizard
The Log Zap Tornado Ice Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Ice Wizard
Zap
Zap The Log
Zap
The Log
Zap Goblin Gang
Zap Tornado Ice Wizard
The Log
Goblin Gang Valkyrie
The Log Zap
Zap Tornado
Zap Goblin Gang Tornado The Log
Zap Tornado
Zap Tornado The Log

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