My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Electro Wizard
Poison
Inferno Tower Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Valkyrie Hog Rider Electro Wizard Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Valkyrie Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Wizard Electro Wizard
Hog Rider
Valkyrie The Log Wizard Rocket Electro Wizard
Inferno Tower
Wizard
Valkyrie Hog Rider
Rocket
Hog Rider
Skeleton Army
The Log
Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 3 11

Valkyrie
Inferno Tower Wizard The Log Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Valkyrie
Wizard
Valkyrie Skeleton Army The Log Electro Wizard
Rocket
The Log
Skeleton Army
Inferno Tower Wizard The Log Electro Wizard
The Log
Inferno Tower Valkyrie Wizard Rocket Skeleton Army Electro Wizard
Electro Wizard
Inferno Tower Valkyrie Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Skeleton Army Valkyrie The Log Electro Wizard
Inferno Tower Rocket Skeleton Army Valkyrie Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Valkyrie Rocket Skeleton Army The Log
Skeleton Army The Log Valkyrie Electro Wizard
Inferno Tower Rocket Electro Wizard Wizard
Rocket Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Wizard The Log
Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army Valkyrie Wizard Rocket The Log Electro Wizard
Valkyrie Wizard Rocket Skeleton Army The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Rocket Skeleton Army The Log Electro Wizard
Wizard Valkyrie Inferno Tower Skeleton Army Electro Wizard
Valkyrie Wizard Skeleton Army The Log Electro Wizard
Valkyrie Wizard The Log Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Wizard Skeleton Army The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Valkyrie Wizard Rocket The Log
Skeleton Army Valkyrie Inferno Tower Rocket The Log Electro Wizard
Valkyrie Rocket Skeleton Army Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Wizard Rocket Electro Wizard
Rocket Skeleton Army Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Rocket Electro Wizard Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Rocket Skeleton Army Valkyrie The Log Electro Wizard
Rocket Skeleton Army Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Valkyrie Rocket The Log
Valkyrie Inferno Tower Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
The Log Electro Wizard
Rocket The Log
Valkyrie Rocket The Log
Wizard Rocket Valkyrie The Log
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Electro Wizard
Rocket Valkyrie Wizard The Log Electro Wizard
Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Wizard The Log Electro Wizard
Rocket Valkyrie Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Valkyrie Wizard
The Log Wizard Electro Wizard
Wizard The Log
Rocket The Log
Wizard Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket The Log
Rocket Electro Wizard
Rocket Wizard The Log
Electro Wizard Rocket Skeleton Army
Rocket Wizard Electro Wizard
The Log
Valkyrie Wizard Rocket Electro Wizard
The Log Wizard
Rocket
Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard

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