Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

1 problems 6 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Valkyrie Baby Dragon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Valkyrie

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Hog Rider Skeleton Army
Giant Snowball Hog Rider Skeleton Army Baby Dragon Witch
Zap Inferno Tower Skeleton Army Witch
Barbarian Barrel Valkyrie Inferno Tower Wizard Skeleton Army Witch
The Log Hog Rider Skeleton Army Witch
Earthquake Hog Rider Inferno Tower Skeleton Army Witch
Arrows Skeleton Army Witch
Royal Delivery Hog Rider Valkyrie Wizard Skeleton Army Baby Dragon Witch
Fireball Hog Rider Inferno Tower Wizard Skeleton Army Baby Dragon Witch
Poison Inferno Tower Wizard Skeleton Army Witch
Lightning Valkyrie Inferno Tower Wizard Baby Dragon Witch
Rocket Hog Rider Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Hog Rider Valkyrie Baby Dragon Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Hog Rider Valkyrie

Synergies   2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider + Rage Valkyrie Baby Dragon Witch
Valkyrie + Hog Rider Wizard Witch
Inferno Tower + Skeleton Army
Wizard + Valkyrie
+ Hog Rider Witch
+ Inferno Tower
+ Hog Rider Witch
+ Rage Hog Rider Valkyrie Baby Dragon

Counters   46 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Valkyrie
Valkyrie Baby Dragon Inferno Tower Skeleton Army Wizard Witch
Skeleton Army Valkyrie Wizard Witch Baby Dragon
Baby Dragon
Inferno Tower Wizard Witch Hog Rider Baby Dragon Skeleton Army Valkyrie
Baby Dragon Wizard
Wizard Baby Dragon Skeleton Army Valkyrie
Wizard Baby Dragon Witch
Valkyrie Witch Wizard Baby Dragon Skeleton Army
Skeleton Army Inferno Tower Witch Wizard
Valkyrie Skeleton Army Inferno Tower Wizard Witch
Skeleton Army Valkyrie Baby Dragon Witch Wizard
Wizard Baby Dragon Witch
Valkyrie Wizard Witch Baby Dragon Skeleton Army
Valkyrie Witch Skeleton Army Wizard
Skeleton Army Valkyrie Witch Inferno Tower
Valkyrie Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Witch
Inferno Tower Baby Dragon Wizard Valkyrie
Inferno Tower Skeleton Army Witch Valkyrie Wizard
Wizard Witch Baby Dragon Hog Rider
Baby Dragon Witch Wizard
Baby Dragon
Witch Baby Dragon Valkyrie Wizard Skeleton Army
Skeleton Army Inferno Tower
Witch
Inferno Tower Skeleton Army Valkyrie Witch
Witch Hog Rider
Skeleton Army Witch
Valkyrie Wizard Baby Dragon Inferno Tower
Wizard Valkyrie Inferno Tower Baby Dragon Skeleton Army
Valkyrie Witch Baby Dragon
Skeleton Army Wizard Valkyrie
Skeleton Army Valkyrie Inferno Tower Baby Dragon Witch Wizard
Wizard Skeleton Army Baby Dragon Valkyrie Witch
Skeleton Army Wizard Baby Dragon Valkyrie
Valkyrie Wizard Baby Dragon Skeleton Army Witch
Baby Dragon Wizard
Baby Dragon Inferno Tower Wizard Witch
Wizard Witch Valkyrie
Valkyrie Skeleton Army Witch Inferno Tower
Valkyrie Skeleton Army Witch Inferno Tower
Valkyrie Baby Dragon Wizard Witch
Wizard Inferno Tower Witch
Inferno Tower Skeleton Army Baby Dragon
Skeleton Army Inferno Tower Valkyrie
Wizard Baby Dragon
Inferno Tower Skeleton Army Valkyrie
Skeleton Army Valkyrie Inferno Tower Witch
Skeleton Army Wizard Valkyrie Inferno Tower Hog Rider
Inferno Tower Witch Valkyrie
Inferno Tower Skeleton Army Witch
Skeleton Army Inferno Tower Witch
Inferno Tower
Skeleton Army Witch Valkyrie
Baby Dragon Wizard Valkyrie
Skeleton Army Valkyrie Witch Inferno Tower
Valkyrie Baby Dragon Wizard Skeleton Army Witch
Wizard Valkyrie Skeleton Army Witch Inferno Tower
Valkyrie Baby Dragon
Baby Dragon Skeleton Army Witch Wizard Valkyrie
Witch Wizard Baby Dragon Skeleton Army
Valkyrie Skeleton Army Inferno Tower Wizard Witch
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Inferno Tower Wizard
Skeleton Army Valkyrie Baby Dragon Witch Wizard
Skeleton Army Baby Dragon Witch Inferno Tower Valkyrie
Inferno Tower Baby Dragon Witch Wizard
Valkyrie Inferno Tower Wizard Witch

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Valkyrie Baby Dragon Witch Skeleton Army
Wizard Baby Dragon Witch
Wizard Skeleton Army Valkyrie Baby Dragon Witch
Baby Dragon Wizard Valkyrie Witch
Baby Dragon Wizard Witch
Baby Dragon Valkyrie Wizard Witch
Wizard Valkyrie Witch Baby Dragon
Valkyrie Skeleton Army Witch Baby Dragon Wizard Inferno Tower
Baby Dragon Wizard Witch
Skeleton Army Baby Dragon
Skeleton Army Valkyrie
Wizard
Witch
Witch Baby Dragon
Witch Valkyrie Rage