My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Ice Wizard
Fireball
Goblin Gang Hog Rider Ice Wizard
Poison
Bats Goblin Gang Ice Wizard
Lightning
Ice Golem Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Goblin Gang Ice Wizard Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Goblin Gang

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Hog Rider Zap
Zap
Fireball Hog Rider Bats Ice Golem Valkyrie Ice Wizard
Goblin Gang
Ice Golem Hog Rider Valkyrie
Ice Golem
Bats Goblin Gang Hog Rider Zap
Fireball
Zap Hog Rider
Valkyrie
Bats Hog Rider Zap Goblin Gang
Hog Rider
Bats Zap Goblin Gang Ice Golem Fireball Valkyrie
Ice Wizard
Zap

Defense Synergies 1 16

Bats
Zap Ice Golem Valkyrie Ice Wizard
Zap
Fireball Bats Goblin Gang Ice Golem Valkyrie Ice Wizard
Goblin Gang
Zap Ice Golem Valkyrie Ice Wizard
Ice Golem
Bats Zap Goblin Gang Fireball Ice Wizard
Fireball
Zap Ice Golem Valkyrie Ice Wizard
Valkyrie
Bats Zap Goblin Gang Fireball Ice Wizard
Hog Rider
Ice Wizard
Bats Zap Goblin Gang Ice Golem Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Valkyrie
Bats Zap Goblin Gang Valkyrie Ice Wizard
Goblin Gang Bats Valkyrie Ice Wizard
Bats Goblin Gang Valkyrie Ice Wizard
Fireball Valkyrie
Goblin Gang Fireball Bats Zap Valkyrie Ice Wizard
Bats Zap Goblin Gang Fireball Ice Wizard
Zap Ice Golem Fireball Valkyrie
Goblin Gang Ice Wizard
Goblin Gang Ice Golem Valkyrie Ice Wizard
Bats Goblin Gang Valkyrie Ice Wizard Zap Ice Golem Fireball
Bats Zap Goblin Gang Fireball Ice Wizard
Bats Zap Goblin Gang Fireball Valkyrie Ice Wizard
Fireball Valkyrie Bats Zap Goblin Gang
Goblin Gang
Zap Goblin Gang Fireball
Bats Goblin Gang Fireball Valkyrie
Fireball Bats Zap Goblin Gang Valkyrie Ice Wizard
Zap Valkyrie Bats Ice Golem Fireball Ice Wizard
Goblin Gang Valkyrie Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Ice Golem Fireball
Fireball Zap Goblin Gang Ice Golem Valkyrie
Goblin Gang Bats Zap Ice Golem Valkyrie
Goblin Gang Valkyrie Bats Zap Ice Golem Fireball
Goblin Gang Valkyrie
Fireball Bats Zap Goblin Gang Ice Golem Ice Wizard
Goblin Gang Bats Ice Golem Fireball Valkyrie Ice Wizard
Valkyrie
Zap Bats Ice Golem Fireball Valkyrie
Goblin Gang
Bats Valkyrie
Zap Fireball Valkyrie
Goblin Gang Ice Golem Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Bats Zap Ice Golem Fireball Valkyrie
Bats Valkyrie Zap Ice Golem Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie
Fireball Zap Ice Wizard
Fireball
Ice Golem Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Bats Zap Ice Golem Ice Wizard
Fireball Zap Ice Golem Ice Wizard
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Valkyrie
Fireball Zap
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball Valkyrie Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Bats Zap Ice Golem Fireball Ice Wizard
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Goblin Gang Valkyrie
Zap Ice Golem Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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