My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Guards
Barbarian Barrel
Archers Tesla Valkyrie Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Tesla Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Valkyrie Hog Rider Guards
Fireball
Archers Tesla Hog Rider
Poison
Archers Guards
Lightning
Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Guards Tesla Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Guards

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Valkyrie Guards The Log
Archers
Valkyrie Zap Hog Rider
Tesla
Fireball
Zap Hog Rider The Log
Valkyrie
Archers Hog Rider Zap
Hog Rider
Zap Fireball Valkyrie The Log Archers Guards
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Fireball Guards

Defense Synergies 4 14

Zap
Fireball Archers Tesla Valkyrie Guards The Log
Archers
Valkyrie Zap Tesla Guards The Log
Tesla
The Log Zap Archers Fireball Valkyrie Guards
Fireball
Zap The Log Tesla Valkyrie
Valkyrie
Archers Zap Tesla Fireball The Log
Hog Rider
Guards
Zap Archers Tesla The Log
The Log
Tesla Fireball Zap Archers Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Valkyrie The Log
Zap Tesla Valkyrie The Log
Tesla Archers Valkyrie
Tesla Valkyrie Guards
Fireball Valkyrie The Log
Fireball The Log Zap Archers Tesla Valkyrie Guards
Tesla Zap Archers Fireball
Zap Tesla Fireball Valkyrie The Log
Tesla
Guards Archers Tesla Valkyrie
Archers Valkyrie Guards Zap Tesla Fireball The Log
Tesla Zap Archers Fireball
Tesla Zap Fireball Valkyrie Guards The Log
Fireball Valkyrie Zap Tesla Guards The Log
Tesla
Zap Tesla Fireball The Log
Tesla Fireball Valkyrie
Tesla Fireball Zap Archers Valkyrie Guards The Log
Zap Valkyrie The Log Archers Tesla Fireball Guards
Tesla
Valkyrie Archers Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Archers Tesla Fireball
Fireball Zap Archers Tesla Valkyrie The Log
Guards Zap Valkyrie The Log
Valkyrie Guards Zap Tesla Fireball The Log
Tesla Valkyrie Guards
Fireball Zap Archers Tesla
Guards Archers Tesla Fireball Valkyrie
Tesla Valkyrie
Zap Fireball Valkyrie The Log
Tesla Guards
Tesla Valkyrie Guards
Zap Fireball Valkyrie Guards The Log
Tesla Fireball Valkyrie Guards
Archers Tesla Fireball Valkyrie
Tesla Guards Zap Archers Fireball Valkyrie The Log
Valkyrie Zap Archers Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball Zap The Log
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Zap Valkyrie The Log
Fireball Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Guards
Zap Fireball Valkyrie The Log
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Archers Fireball The Log
Zap Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Fireball
Zap Fireball Guards
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Fireball Guards
Fireball Zap Archers
The Log Fireball
Fireball Valkyrie
The Log Zap Fireball
Zap Fireball
Zap Fireball Guards The Log
Zap Fireball
Zap Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: