My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Ice Wizard
Fireball
Goblin Gang Hog Rider Ice Wizard
Poison
Bats Goblin Gang Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Gang Ice Wizard Fireball Valkyrie Hog Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Goblin Gang Ice Wizard

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Giant Snowball
Hog Rider Fireball Valkyrie
Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider Giant Snowball
Valkyrie
Bats Hog Rider Giant Snowball Goblin Gang
Hog Rider
Bats Giant Snowball Goblin Gang Fireball Valkyrie Lightning
Lightning
Hog Rider
Ice Wizard

Defense Synergies 1 10

Bats
Giant Snowball Valkyrie Ice Wizard
Giant Snowball
Goblin Gang Bats Valkyrie Ice Wizard
Goblin Gang
Giant Snowball Valkyrie Ice Wizard
Fireball
Valkyrie Ice Wizard
Valkyrie
Bats Giant Snowball Goblin Gang Fireball Ice Wizard
Hog Rider
Lightning
Ice Wizard
Bats Giant Snowball Goblin Gang Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Valkyrie
Bats Goblin Gang Valkyrie Ice Wizard
Goblin Gang Bats Giant Snowball Valkyrie Lightning Ice Wizard
Bats Goblin Gang Valkyrie Ice Wizard
Lightning Fireball Valkyrie
Goblin Gang Fireball Bats Giant Snowball Valkyrie Ice Wizard
Bats Giant Snowball Lightning Goblin Gang Fireball Ice Wizard
Lightning Fireball Valkyrie
Goblin Gang Ice Wizard
Goblin Gang Giant Snowball Valkyrie Ice Wizard
Bats Goblin Gang Valkyrie Ice Wizard Giant Snowball Fireball
Bats Giant Snowball Goblin Gang Fireball Ice Wizard
Bats Giant Snowball Goblin Gang Fireball Valkyrie Lightning Ice Wizard
Fireball Valkyrie Bats Giant Snowball Goblin Gang
Goblin Gang
Giant Snowball Goblin Gang Fireball Lightning
Bats Goblin Gang Fireball Valkyrie
Fireball Bats Giant Snowball Goblin Gang Valkyrie Ice Wizard
Giant Snowball Valkyrie Bats Fireball Ice Wizard
Goblin Gang Valkyrie Bats Giant Snowball Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Giant Snowball Fireball
Fireball Giant Snowball Goblin Gang Valkyrie Lightning
Goblin Gang Bats Valkyrie Lightning
Goblin Gang Valkyrie Lightning Bats Fireball
Goblin Gang Valkyrie
Fireball Bats Giant Snowball Goblin Gang Ice Wizard
Goblin Gang Bats Fireball Valkyrie Lightning Ice Wizard
Valkyrie
Lightning Bats Giant Snowball Fireball Valkyrie
Goblin Gang
Bats Valkyrie
Lightning Giant Snowball Fireball Valkyrie
Lightning Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Bats Fireball Valkyrie Lightning
Bats Valkyrie Giant Snowball Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie
Fireball Giant Snowball Ice Wizard
Lightning Fireball
Lightning Fireball Valkyrie
Fireball Giant Snowball Valkyrie
Fireball Bats Giant Snowball Ice Wizard
Fireball Giant Snowball Lightning Ice Wizard
Fireball Giant Snowball Lightning
Lightning Bats Giant Snowball Goblin Gang Fireball
Lightning Fireball Valkyrie
Fireball Lightning Giant Snowball
Lightning Giant Snowball Fireball
Lightning Fireball
Lightning Giant Snowball Fireball
Lightning Giant Snowball Fireball
Lightning Fireball
Lightning Giant Snowball Fireball
Bats Lightning
Lightning Giant Snowball Fireball
Lightning Giant Snowball Fireball Valkyrie
Lightning Fireball
Lightning Giant Snowball Fireball
Lightning
Lightning Giant Snowball Fireball
Giant Snowball Fireball Valkyrie Ice Wizard
Fireball Giant Snowball Lightning Ice Wizard
Fireball Lightning Giant Snowball
Fireball Lightning
Lightning Bats Giant Snowball Fireball Ice Wizard
Lightning Bats Giant Snowball Fireball
Lightning Giant Snowball Fireball
Lightning Giant Snowball Fireball
Lightning Giant Snowball Fireball
Giant Snowball Fireball Lightning
Lightning Bats Goblin Gang Fireball
Fireball Lightning Giant Snowball Ice Wizard
Fireball
Fireball Lightning Goblin Gang Valkyrie
Giant Snowball Fireball Lightning
Lightning Giant Snowball Fireball
Bats Giant Snowball Goblin Gang Fireball Lightning
Bats Giant Snowball Fireball Lightning
Lightning Giant Snowball Fireball

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