My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Executioner Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Executioner Electro Wizard
Fireball
Hog Rider Wizard Skeleton Army Executioner Electro Wizard
Poison
Wizard Skeleton Army Executioner Electro Wizard
Lightning
Valkyrie Wizard Executioner Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Valkyrie Hog Rider Electro Wizard Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Fireball Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Electro Wizard
Valkyrie
Hog Rider Wizard Executioner Electro Wizard
Hog Rider
Fireball Valkyrie Rage Wizard Executioner Electro Wizard
Wizard
Valkyrie Hog Rider Rage
Rage
Hog Rider Wizard Electro Wizard
Skeleton Army
Executioner
Valkyrie Hog Rider
Electro Wizard
Fireball Valkyrie Hog Rider Rage

Defense Synergies 0 9

Fireball
Valkyrie Electro Wizard
Valkyrie
Fireball Wizard Executioner Electro Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army Electro Wizard
Rage
Skeleton Army
Wizard Executioner Electro Wizard
Executioner
Valkyrie Skeleton Army
Electro Wizard
Fireball Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Executioner Electro Wizard
Skeleton Army Valkyrie Executioner Electro Wizard
Skeleton Army Valkyrie Executioner Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Valkyrie Executioner Electro Wizard
Electro Wizard Fireball Wizard Executioner
Fireball Valkyrie Electro Wizard
Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Executioner Electro Wizard Fireball Wizard
Executioner Fireball Wizard Electro Wizard
Skeleton Army Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Skeleton Army Executioner Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Fireball Electro Wizard
Wizard Fireball Valkyrie Skeleton Army Executioner Electro Wizard
Fireball Valkyrie Wizard Skeleton Army Executioner Electro Wizard
Valkyrie Wizard Executioner Fireball Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Executioner
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Fireball Electro Wizard
Valkyrie Skeleton Army Executioner
Fireball Wizard Executioner Electro Wizard
Skeleton Army Fireball Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Fireball Valkyrie Skeleton Army
Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie Electro Wizard
Skeleton Army Fireball Valkyrie Wizard Executioner
Wizard Fireball Valkyrie Skeleton Army Executioner
Skeleton Army Electro Wizard Fireball Valkyrie Executioner
Valkyrie Executioner Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Executioner Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Executioner Valkyrie
Fireball Wizard Executioner
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner Electro Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Executioner
Fireball Wizard Executioner Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Executioner Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball Skeleton Army
Fireball Wizard Executioner Electro Wizard
Fireball
Fireball Valkyrie Wizard Executioner Electro Wizard
Fireball Wizard Executioner
Fireball
Executioner
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard

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