My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Valkyrie Giant Skeleton Ice Wizard
The Log
Bomber Hog Rider Giant Skeleton
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Hog Rider Giant Skeleton Ice Wizard
Fireball
Bomber Hog Rider Ice Wizard
Poison
Bomber Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Poison Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Ice Wizard Valkyrie Hog Rider Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Tornado Ice Wizard

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider Giant Skeleton
Zap
Hog Rider Tornado Bomber Valkyrie Poison Giant Skeleton Ice Wizard
Valkyrie
Hog Rider Bomber Zap Tornado Giant Skeleton
Hog Rider
Zap Valkyrie Bomber Tornado Poison Giant Skeleton
Tornado
Zap Valkyrie Hog Rider Poison Giant Skeleton Ice Wizard
Poison
Zap Hog Rider Tornado Giant Skeleton
Giant Skeleton
Bomber Zap Valkyrie Hog Rider Tornado Poison Ice Wizard
Ice Wizard
Zap Tornado Giant Skeleton

Defense Synergies 1 14

Bomber
Zap Valkyrie Tornado
Zap
Bomber Valkyrie Tornado Poison Giant Skeleton Ice Wizard
Valkyrie
Bomber Zap Tornado Ice Wizard
Hog Rider
Tornado
Ice Wizard Bomber Zap Valkyrie Poison Giant Skeleton
Poison
Zap Tornado Ice Wizard
Giant Skeleton
Zap Tornado Ice Wizard
Ice Wizard
Tornado Zap Valkyrie Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie
Bomber Zap Valkyrie Ice Wizard
Tornado Bomber Valkyrie Giant Skeleton Ice Wizard
Bomber Valkyrie Ice Wizard
Bomber Valkyrie Tornado Poison Giant Skeleton
Tornado Bomber Zap Valkyrie Ice Wizard
Tornado Zap Poison Ice Wizard
Zap Valkyrie Poison Giant Skeleton
Tornado Ice Wizard
Tornado Bomber Valkyrie Giant Skeleton Ice Wizard
Valkyrie Poison Ice Wizard Bomber Zap Tornado Giant Skeleton
Zap Tornado Poison Ice Wizard
Bomber Zap Valkyrie Giant Skeleton Ice Wizard
Bomber Valkyrie Zap Tornado Poison
Tornado Zap
Bomber Valkyrie Tornado Poison
Bomber Zap Valkyrie Tornado Ice Wizard
Zap Valkyrie Tornado Poison Bomber Giant Skeleton Ice Wizard
Tornado
Bomber Valkyrie Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Skeleton
Poison Bomber Zap Valkyrie
Giant Skeleton Zap Valkyrie
Valkyrie Giant Skeleton Zap Tornado
Giant Skeleton Valkyrie
Poison Zap Tornado Ice Wizard
Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton Valkyrie
Zap Giant Skeleton Valkyrie Tornado Poison
Valkyrie Giant Skeleton
Zap Valkyrie Tornado Poison Giant Skeleton
Giant Skeleton Valkyrie
Bomber Valkyrie
Bomber Zap Valkyrie Tornado Poison Giant Skeleton
Valkyrie Poison Bomber Zap Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Giant Skeleton
Poison Zap Tornado Ice Wizard
Poison Giant Skeleton
Valkyrie Poison Giant Skeleton
Bomber Poison Zap Valkyrie
Poison Zap Tornado Ice Wizard
Bomber Tornado Poison
Poison Zap Tornado Ice Wizard
Poison Zap Tornado
Tornado Poison
Poison Zap Valkyrie Tornado
Poison Zap Tornado
Poison
Poison
Zap Poison
Bomber Zap Poison
Poison
Tornado Poison
Bomber
Bomber Zap Poison
Bomber Zap Valkyrie Tornado Poison
Poison Giant Skeleton
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Bomber Valkyrie Ice Wizard
Poison Zap Tornado Ice Wizard
Zap Tornado Poison
Poison Zap Tornado
Poison Zap Tornado Ice Wizard
Zap Poison
Poison Bomber Zap
Zap Poison
Giant Skeleton
Poison
Zap
Poison Zap Tornado Ice Wizard
Poison Valkyrie
Bomber Zap Poison
Zap Tornado Poison Giant Skeleton
Zap Tornado Poison Giant Skeleton
Zap Tornado Poison
Poison Zap Tornado Giant Skeleton

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