My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Musketeer Hog Rider Baby Dragon
Zap
Bats
Barbarian Barrel
Barbarians Musketeer Valkyrie
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Musketeer Valkyrie Hog Rider Baby Dragon
Fireball
Barbarians Musketeer Hog Rider Baby Dragon
Poison
Bats Barbarians Musketeer
Lightning
Musketeer Valkyrie Baby Dragon
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Musketeer Valkyrie Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Musketeer

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Baby Dragon
Arrows
Fireball Hog Rider
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Baby Dragon
Musketeer
Valkyrie Hog Rider Baby Dragon
Valkyrie
Bats Musketeer Hog Rider Baby Dragon
Hog Rider
Bats Arrows Fireball Musketeer Valkyrie Barbarians Baby Dragon
Baby Dragon
Bats Fireball Musketeer Valkyrie Hog Rider

Defense Synergies 1 10

Bats
Musketeer Valkyrie Baby Dragon
Arrows
Barbarians Fireball Valkyrie
Barbarians
Arrows
Fireball
Arrows Musketeer Valkyrie
Musketeer
Valkyrie Bats Fireball Baby Dragon
Valkyrie
Musketeer Bats Arrows Fireball Baby Dragon
Hog Rider
Baby Dragon
Bats Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Baby Dragon
Barbarians Bats Musketeer Valkyrie
Barbarians Bats Musketeer Valkyrie
Barbarians Bats Musketeer Valkyrie
Arrows Barbarians Fireball Valkyrie
Arrows Fireball Bats Musketeer Valkyrie Baby Dragon
Bats Musketeer Arrows Fireball Baby Dragon
Arrows Barbarians Fireball Musketeer Valkyrie Baby Dragon
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Bats Barbarians Valkyrie Arrows Fireball Musketeer Baby Dragon
Arrows Musketeer Bats Fireball Baby Dragon
Barbarians Bats Fireball Musketeer Valkyrie
Fireball Valkyrie Bats Arrows Barbarians Baby Dragon
Barbarians
Barbarians Fireball
Barbarians Bats Arrows Fireball Musketeer Valkyrie
Arrows Fireball Bats Barbarians Musketeer Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Bats Barbarians Fireball Musketeer
Barbarians Musketeer
Valkyrie Bats Arrows Barbarians Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Arrows Musketeer Valkyrie Baby Dragon
Barbarians Bats Musketeer Valkyrie
Valkyrie Bats Barbarians Fireball Musketeer
Barbarians Musketeer Valkyrie
Arrows Fireball Bats Musketeer Baby Dragon
Bats Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie
Bats Barbarians Fireball Valkyrie Baby Dragon
Barbarians Musketeer
Bats Barbarians Musketeer Valkyrie
Arrows Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Musketeer Valkyrie Baby Dragon
Barbarians Bats Fireball Musketeer Valkyrie Baby Dragon
Bats Arrows Valkyrie Barbarians Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Barbarians Fireball Musketeer Valkyrie
Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Bats Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Fireball Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball
Bats
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Arrows Barbarians Fireball Musketeer Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon
Bats Arrows Fireball Musketeer Baby Dragon
Bats Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Bats Barbarians Fireball Musketeer
Fireball Arrows Musketeer Baby Dragon
Arrows Fireball
Fireball Musketeer Valkyrie Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Bats Fireball Musketeer Baby Dragon
Bats Fireball Musketeer
Fireball Musketeer Baby Dragon

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