My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Knight Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Hog Rider Wizard
Fireball
Archers Minions Hog Rider Wizard
Poison
Archers Minions Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Tornado Hog Rider Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Archers Knight Minions Golem
Archers
Knight Zap Hog Rider Golem
Knight
Archers Minions Hog Rider Zap Wizard
Minions
Knight Hog Rider Zap Golem
Hog Rider
Zap Knight Minions Archers Wizard Tornado
Wizard
Tornado Knight Hog Rider Golem
Tornado
Zap Wizard Hog Rider Golem
Golem
Zap Archers Minions Wizard Tornado

Defense Synergies 3 8

Zap
Archers Knight Minions Tornado
Archers
Knight Zap Minions Tornado
Knight
Archers Minions Zap Wizard Tornado
Minions
Knight Zap Archers
Hog Rider
Wizard
Tornado Knight
Tornado
Wizard Zap Archers Knight
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Zap Knight Minions
Tornado Archers Knight Minions
Knight Minions
Tornado
Tornado Zap Archers Minions
Minions Tornado Zap Archers Wizard
Zap
Minions Tornado
Knight Tornado Archers
Archers Minions Zap Knight Wizard Tornado
Minions Zap Archers Wizard Tornado
Zap Knight Minions Wizard
Wizard Zap Minions Tornado
Knight
Tornado Zap
Wizard Knight Minions Tornado
Zap Archers Knight Minions Wizard Tornado
Zap Wizard Tornado Archers Knight Minions
Tornado
Wizard Archers Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers
Zap Archers Knight Wizard
Zap Knight Minions
Zap Knight Tornado
Knight
Wizard Zap Archers Minions Tornado
Archers Knight Minions
Knight
Zap Knight Minions Tornado
Knight Minions
Zap Tornado
Knight Wizard
Wizard Archers
Zap Archers Knight Minions Tornado
Minions Zap Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado
Knight
Wizard Zap
Wizard Zap Minions Tornado
Archers Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Tornado
Zap Knight Wizard Tornado
Zap Archers Wizard Tornado
Knight
Minions
Zap
Zap Wizard
Wizard
Tornado
Minions
Zap Archers Wizard
Zap Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Archers Wizard Tornado
Zap Minions Wizard
Zap Wizard
Zap
Wizard
Zap Archers Minions
Zap Archers Wizard Tornado
Knight Wizard
Zap Wizard
Zap Tornado
Zap Minions Tornado
Zap Tornado
Zap Tornado

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