My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Dart Goblin Hog Rider Lumberjack
Zap
Tombstone Dart Goblin
Barbarian Barrel
Ice Spirit Tombstone Dart Goblin Lumberjack
The Log
Ice Spirit Tombstone Dart Goblin Hog Rider Lumberjack
Earthquake
Tombstone Hog Rider
Arrows
Ice Spirit Tombstone Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Hog Rider Lumberjack
Fireball
Tombstone Dart Goblin Hog Rider Lumberjack
Poison
Tombstone Dart Goblin
Lightning
Tombstone Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tombstone Dart Goblin Tornado Fireball Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Tombstone Dart Goblin

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Dart Goblin Lumberjack
Zap
Ice Spirit Fireball Hog Rider Tornado Dart Goblin Lumberjack
Tombstone
Dart Goblin
Ice Spirit Zap Hog Rider
Fireball
Zap Hog Rider Tornado
Hog Rider
Ice Spirit Zap Fireball Dart Goblin Tornado Lumberjack
Tornado
Zap Fireball Hog Rider
Lumberjack
Ice Spirit Zap Hog Rider

Defense Synergies 4 14

Ice Spirit
Zap Tombstone Dart Goblin Fireball Tornado Lumberjack
Zap
Ice Spirit Fireball Tombstone Dart Goblin Tornado Lumberjack
Tombstone
Dart Goblin Ice Spirit Zap Fireball Lumberjack
Dart Goblin
Tombstone Ice Spirit Zap Tornado Lumberjack
Fireball
Zap Tornado Ice Spirit Tombstone Lumberjack
Hog Rider
Tornado
Fireball Ice Spirit Zap Dart Goblin
Lumberjack
Ice Spirit Zap Tombstone Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Dart Goblin Fireball
Lumberjack Ice Spirit Zap Tombstone Dart Goblin
Tornado Lumberjack Tombstone Dart Goblin
Lumberjack Tombstone Dart Goblin
Tombstone Fireball Tornado Lumberjack
Fireball Tornado Zap Dart Goblin Lumberjack
Dart Goblin Tornado Ice Spirit Zap Tombstone Fireball
Zap Dart Goblin Fireball
Tombstone Tornado Lumberjack
Tornado Ice Spirit Dart Goblin Lumberjack
Dart Goblin Zap Tombstone Fireball Tornado Lumberjack
Zap Dart Goblin Fireball Tornado
Tombstone Lumberjack Ice Spirit Zap Fireball
Fireball Ice Spirit Zap Tombstone Dart Goblin Tornado Lumberjack
Tombstone Lumberjack
Tornado Ice Spirit Zap Fireball Lumberjack
Tombstone Fireball Tornado Lumberjack
Ice Spirit Tombstone Fireball Zap Dart Goblin Tornado Lumberjack
Zap Tornado Ice Spirit Tombstone Dart Goblin Fireball Lumberjack
Dart Goblin Tornado Lumberjack
Dart Goblin Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Fireball
Fireball Zap Lumberjack
Tombstone Lumberjack Ice Spirit Zap
Lumberjack Zap Fireball Tornado
Tombstone Lumberjack
Fireball Ice Spirit Zap Dart Goblin Tornado
Tombstone Dart Goblin Fireball Lumberjack
Lumberjack
Zap Ice Spirit Tombstone Fireball Tornado
Tombstone Dart Goblin
Tombstone Dart Goblin Lumberjack
Zap Fireball Tornado
Tombstone Fireball Lumberjack
Dart Goblin Fireball
Tombstone Ice Spirit Zap Dart Goblin Fireball Tornado Lumberjack
Zap Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Zap
Fireball Ice Spirit Zap Dart Goblin Tornado
Dart Goblin Tornado
Fireball Ice Spirit Zap Dart Goblin Tornado
Fireball Zap Dart Goblin Tornado
Fireball Tornado Lumberjack
Zap Dart Goblin Fireball Tornado
Fireball Zap Dart Goblin Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball Tornado
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Ice Spirit Fireball
Fireball Zap Dart Goblin Tornado
Fireball Zap Tornado
Fireball Zap Dart Goblin Tornado
Zap Dart Goblin Fireball Tornado
Zap Ice Spirit Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Tombstone Dart Goblin Fireball
Fireball Zap Dart Goblin Tornado
Fireball
Fireball Dart Goblin Lumberjack
Zap Dart Goblin Fireball
Zap Fireball Tornado
Dart Goblin
Zap Ice Spirit Dart Goblin Fireball Tornado
Zap Dart Goblin Fireball Tornado
Zap Dart Goblin Fireball Tornado

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