My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Hog Rider
Giant Snowball
Fire Spirit Goblins Spear Goblins Bats Minions Hog Rider
Zap
Fire Spirit Goblins Spear Goblins Bats Minions
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Barbarian Hut
The Log
Fire Spirit Goblins Spear Goblins Hog Rider Barbarian Hut
Earthquake
Spear Goblins Hog Rider Barbarian Hut
Arrows
Fire Spirit Goblins Spear Goblins Bats Minions
Royal Delivery
Fire Spirit Goblins Spear Goblins Bats Minions Hog Rider
Fireball
Minions Hog Rider Barbarian Hut
Poison
Spear Goblins Bats Minions Barbarian Hut
Lightning
Barbarian Hut
Rocket
Hog Rider Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Bats Minions Tornado Hog Rider Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins Bats

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Barbarian Hut
Goblins
Hog Rider
Spear Goblins
Hog Rider Barbarian Hut
Bats
Hog Rider Barbarian Hut Minions
Minions
Hog Rider Bats Barbarian Hut
Hog Rider
Fire Spirit Goblins Spear Goblins Bats Minions Barbarian Hut Tornado
Barbarian Hut
Spear Goblins Bats Fire Spirit Minions Hog Rider
Tornado
Hog Rider

Defense Synergies 2 6

Fire Spirit
Spear Goblins Tornado
Goblins
Spear Goblins
Fire Spirit Bats Minions Barbarian Hut
Bats
Barbarian Hut Spear Goblins Minions
Minions
Barbarian Hut Spear Goblins Bats
Hog Rider
Barbarian Hut
Bats Minions Spear Goblins
Tornado
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Minions
Barbarian Hut Goblins Bats Minions
Barbarian Hut Tornado Fire Spirit Goblins Bats Minions
Barbarian Hut Goblins Bats Minions
Tornado
Tornado Fire Spirit Goblins Spear Goblins Bats Minions
Bats Minions Tornado Fire Spirit Spear Goblins Barbarian Hut
Barbarian Hut
Barbarian Hut Goblins Minions Tornado
Tornado Fire Spirit Goblins Spear Goblins
Goblins Bats Minions Spear Goblins Tornado
Minions Spear Goblins Bats Barbarian Hut Tornado
Barbarian Hut Fire Spirit Bats Minions
Fire Spirit Barbarian Hut Goblins Bats Minions Tornado
Barbarian Hut
Barbarian Hut Tornado
Barbarian Hut Goblins Bats Minions Tornado
Fire Spirit Goblins Spear Goblins Bats Minions Barbarian Hut Tornado
Tornado Fire Spirit Spear Goblins Bats Minions Barbarian Hut
Barbarian Hut Tornado
Fire Spirit Goblins Spear Goblins Bats Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Spear Goblins
Goblins Spear Goblins Bats Minions Barbarian Hut
Bats Barbarian Hut Tornado
Barbarian Hut
Fire Spirit Bats Minions Tornado
Goblins Spear Goblins Bats Minions Barbarian Hut
Barbarian Hut
Goblins Spear Goblins Bats Minions Barbarian Hut Tornado
Barbarian Hut
Bats Minions
Tornado
Barbarian Hut
Barbarian Hut
Goblins Spear Goblins Bats Minions Barbarian Hut Tornado
Bats Minions Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Tornado
Barbarian Hut
Barbarian Hut
Fire Spirit
Fire Spirit Spear Goblins Bats Minions Tornado
Fire Spirit Tornado
Fire Spirit Barbarian Hut Tornado
Tornado
Fire Spirit Goblins Bats Minions Tornado
Tornado
Fire Spirit Tornado
Fire Spirit Barbarian Hut
Minions
Barbarian Hut
Spear Goblins Barbarian Hut
Barbarian Hut
Tornado
Bats Minions
Fire Spirit
Fire Spirit Tornado
Minions
Tornado
Tornado
Barbarian Hut
Tornado Fire Spirit
Tornado
Tornado
Tornado
Fire Spirit Bats Tornado
Bats Minions
Fire Spirit Spear Goblins Bats Minions Barbarian Hut
Fire Spirit Tornado
Tornado
Bats Minions Tornado
Bats Tornado
Tornado

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