My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Musketeer Hog Rider
Zap
Minions
Barbarian Barrel
Ice Spirit Barbarians Musketeer
The Log
Ice Spirit Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Barbarians Musketeer Hog Rider
Fireball
Minions Barbarians Musketeer Hog Rider
Poison
Minions Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Minions Tornado Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Minions

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Barbarians Musketeer
Zap
Ice Spirit Hog Rider Tornado Minions Musketeer The Log
Minions
Ice Spirit Hog Rider Zap
Barbarians
Ice Spirit Hog Rider
Musketeer
Hog Rider Ice Spirit Zap The Log
Hog Rider
Ice Spirit Zap Minions Musketeer The Log Barbarians Tornado
Tornado
Zap Hog Rider The Log
The Log
Hog Rider Zap Musketeer Tornado

Defense Synergies 3 13

Ice Spirit
Zap Musketeer Minions Barbarians Tornado The Log
Zap
Ice Spirit Minions Barbarians Musketeer Tornado The Log
Minions
Ice Spirit Zap Musketeer The Log
Barbarians
Ice Spirit Zap
Musketeer
Ice Spirit The Log Zap Minions Tornado
Hog Rider
Tornado
Ice Spirit Zap Musketeer The Log
The Log
Musketeer Ice Spirit Zap Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log
Barbarians Ice Spirit Zap Minions Musketeer The Log
Barbarians Tornado Minions Musketeer
Barbarians Minions Musketeer
Barbarians Tornado The Log
Tornado The Log Zap Minions Musketeer
Minions Musketeer Tornado Ice Spirit Zap
Zap Barbarians Musketeer The Log
Barbarians Minions Musketeer Tornado
Tornado Ice Spirit Barbarians Musketeer
Minions Barbarians Zap Musketeer Tornado The Log
Minions Musketeer Zap Tornado
Barbarians Ice Spirit Zap Minions Musketeer The Log
Ice Spirit Zap Minions Barbarians Tornado The Log
Barbarians
Barbarians Tornado Ice Spirit Zap The Log
Barbarians Minions Musketeer Tornado
Ice Spirit Zap Minions Barbarians Musketeer Tornado The Log
Zap Tornado The Log Ice Spirit Minions Barbarians Musketeer
Barbarians Musketeer Tornado
Minions Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Musketeer The Log
Barbarians Ice Spirit Zap Minions Musketeer The Log
Zap Barbarians Musketeer Tornado The Log
Barbarians Musketeer
Ice Spirit Zap Minions Musketeer Tornado
Minions Barbarians Musketeer
Barbarians
Zap Ice Spirit Minions Barbarians Tornado The Log
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians Tornado The Log
Barbarians
Barbarians Musketeer
Barbarians Ice Spirit Zap Minions Musketeer Tornado The Log
Minions Zap Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Tornado The Log
The Log
Barbarians Musketeer The Log
Zap The Log
Ice Spirit Zap Minions Musketeer Tornado
Musketeer Tornado The Log
The Log Ice Spirit Zap Tornado
The Log Zap Tornado
Minions Musketeer Tornado
Zap Musketeer Tornado The Log
Zap Musketeer Tornado
Musketeer The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Tornado
Minions
Zap Musketeer The Log
Zap Tornado The Log
Minions Musketeer The Log
Tornado
Musketeer Tornado The Log
Zap Barbarians Musketeer The Log
Zap Tornado The Log Ice Spirit
The Log Zap Musketeer Tornado
Zap Musketeer Tornado The Log
Zap Musketeer Tornado The Log
Zap Musketeer Tornado
Zap Ice Spirit Minions Musketeer
Zap Musketeer The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Minions Barbarians Musketeer
Zap Musketeer Tornado
The Log
Musketeer
The Log Zap Musketeer
Zap Tornado
Musketeer
Zap Ice Spirit Minions Musketeer Tornado The Log
Zap Musketeer Tornado
Zap Musketeer Tornado The Log

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