My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider
Zap
Tombstone
Barbarian Barrel
Tombstone Royal Ghost
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Royal Ghost
Fireball
Tombstone Hog Rider
Poison
Tombstone
Lightning
Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Tornado Poison Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Tornado Royal Ghost Fireball Hog Rider Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tombstone Tornado Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mega Knight
Tombstone
Fireball
Arrows Hog Rider Tornado Mega Knight
Hog Rider
Arrows Fireball Tornado Poison Mega Knight
Tornado
Fireball Hog Rider Poison Mega Knight
Poison
Hog Rider Tornado Royal Ghost Mega Knight
Royal Ghost
Poison Mega Knight
Mega Knight
Arrows Fireball Hog Rider Tornado Poison Royal Ghost

Defense Synergies 2 10

Arrows
Mega Knight Tombstone Fireball Tornado
Tombstone
Arrows Fireball Poison
Fireball
Tornado Arrows Tombstone Mega Knight
Hog Rider
Tornado
Fireball Arrows Poison Mega Knight
Poison
Tombstone Tornado Mega Knight
Royal Ghost
Mega Knight
Mega Knight
Arrows Fireball Tornado Poison Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball
Tombstone Mega Knight
Tornado Mega Knight Tombstone
Tombstone Mega Knight
Arrows Tombstone Fireball Tornado Poison Mega Knight
Arrows Fireball Tornado Royal Ghost Mega Knight
Tornado Arrows Tombstone Fireball Poison
Arrows Fireball Poison Mega Knight
Tombstone Tornado
Tornado Royal Ghost Mega Knight
Poison Arrows Tombstone Fireball Tornado Royal Ghost Mega Knight
Arrows Fireball Tornado Poison
Tombstone Mega Knight Fireball
Fireball Mega Knight Arrows Tombstone Tornado Poison Royal Ghost
Tombstone Mega Knight
Tornado Fireball Mega Knight
Mega Knight Arrows Tombstone Fireball Tornado Poison
Arrows Tombstone Fireball Mega Knight Tornado Royal Ghost
Arrows Tornado Poison Tombstone Fireball Royal Ghost Mega Knight
Tornado
Royal Ghost Mega Knight Arrows Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fireball Royal Ghost
Fireball Poison Arrows Royal Ghost Mega Knight
Tombstone Mega Knight
Mega Knight Fireball Tornado
Tombstone Mega Knight
Arrows Fireball Poison Tornado
Tombstone Fireball
Mega Knight
Mega Knight Tombstone Fireball Tornado Poison
Tombstone
Mega Knight Tombstone
Mega Knight Arrows Fireball Tornado Poison
Mega Knight Tombstone Fireball
Fireball Mega Knight
Tombstone Fireball Tornado Poison
Arrows Poison Mega Knight Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Royal Ghost
Arrows Fireball Poison Tornado Royal Ghost
Arrows Fireball Poison
Arrows Fireball Poison
Fireball Poison Arrows Mega Knight
Arrows Fireball Poison Tornado
Arrows Tornado Poison
Arrows Fireball Poison Tornado
Arrows Fireball Poison Tornado
Fireball Tornado Poison
Poison Arrows Fireball Tornado
Fireball Poison Arrows Tornado
Poison Fireball
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison Mega Knight
Arrows Fireball Tornado Poison
Arrows Fireball Poison Mega Knight
Arrows Fireball Tornado Poison Mega Knight
Fireball Poison Mega Knight
Arrows Fireball Tornado Poison
Tornado
Arrows Fireball Poison
Arrows Tornado Poison Fireball Mega Knight
Arrows Fireball Poison Tornado Royal Ghost
Fireball Arrows Tornado Poison Mega Knight
Fireball Poison Arrows Tornado
Poison Arrows Fireball Tornado
Fireball Poison
Fireball
Poison Arrows Fireball Mega Knight
Arrows Fireball Poison
Mega Knight
Arrows Fireball Poison
Tombstone Fireball
Fireball Poison Arrows Tornado
Arrows Fireball
Fireball Poison Mega Knight
Arrows Fireball Poison
Arrows Fireball Tornado Poison
Mega Knight
Fireball Tornado Poison
Fireball Tornado Poison
Poison Fireball Tornado Royal Ghost Mega Knight

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