My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince
Giant Snowball
Minions Tombstone Hog Rider
Zap
Minions Tombstone Dark Prince
Barbarian Barrel
Tombstone Wizard Dark Prince
The Log
Tombstone Hog Rider Dark Prince
Earthquake
Tombstone Hog Rider
Arrows
Minions Tombstone
Royal Delivery
Minions Hog Rider Wizard Dark Prince
Fireball
Minions Tombstone Hog Rider Wizard
Poison
Minions Tombstone Wizard
Lightning
Tombstone Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tombstone Hog Rider Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Tombstone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Dark Prince The Log Mega Knight
Minions
Hog Rider Mega Knight Zap Dark Prince
Tombstone
Hog Rider
Zap Minions The Log Wizard Dark Prince Mega Knight
Wizard
Hog Rider Dark Prince Mega Knight
Dark Prince
Zap Minions Hog Rider Wizard
The Log
Hog Rider Zap Mega Knight
Mega Knight
Minions Zap Hog Rider Wizard The Log

Defense Synergies 1 14

Zap
Mega Knight Minions Tombstone Dark Prince The Log
Minions
Zap Tombstone Dark Prince The Log Mega Knight
Tombstone
Zap Minions Wizard
Hog Rider
Wizard
Tombstone Dark Prince The Log Mega Knight
Dark Prince
Zap Minions Wizard The Log
The Log
Zap Minions Wizard Dark Prince Mega Knight
Mega Knight
Zap Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Wizard The Log
Zap Minions Tombstone Dark Prince The Log Mega Knight
Mega Knight Minions Tombstone Dark Prince
Minions Tombstone Dark Prince Mega Knight
Tombstone Dark Prince The Log Mega Knight
The Log Zap Minions Dark Prince Mega Knight
Minions Zap Tombstone Wizard
Zap The Log Mega Knight
Minions Tombstone
Dark Prince Mega Knight
Minions Zap Tombstone Wizard Dark Prince The Log Mega Knight
Minions Zap Wizard
Tombstone Mega Knight Zap Minions Wizard Dark Prince The Log
Wizard Mega Knight Zap Minions Tombstone Dark Prince The Log
Tombstone Mega Knight
Zap The Log Mega Knight
Wizard Mega Knight Minions Tombstone Dark Prince
Tombstone Mega Knight Zap Minions Wizard Dark Prince The Log
Zap Wizard The Log Minions Tombstone Dark Prince Mega Knight
Wizard Dark Prince Mega Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone Dark Prince
Zap Wizard The Log Mega Knight
Tombstone Mega Knight Zap Minions Dark Prince The Log
Dark Prince Mega Knight Zap The Log
Tombstone Dark Prince Mega Knight
Wizard Zap Minions
Dark Prince Minions Tombstone
Mega Knight Dark Prince
Zap Mega Knight Minions Tombstone Dark Prince The Log
Tombstone
Mega Knight Minions Tombstone Dark Prince
Mega Knight Zap Dark Prince The Log
Dark Prince Mega Knight Tombstone Wizard
Wizard Mega Knight
Tombstone Zap Minions Dark Prince The Log
Minions Mega Knight Zap Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Dark Prince The Log
Wizard Zap Dark Prince The Log Mega Knight
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions
Zap Wizard Dark Prince The Log
Zap Wizard
The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Minions
Zap Wizard Dark Prince The Log Mega Knight
Zap Wizard The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Dark Prince Mega Knight
The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Zap Wizard
Zap Minions Wizard
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Minions Tombstone Dark Prince
Zap Wizard
The Log
Wizard Dark Prince Mega Knight
The Log Zap Wizard
Zap
Dark Prince Mega Knight
Zap Minions The Log
Zap
Zap Dark Prince The Log Mega Knight

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