My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Tombstone Mega Minion Hog Rider
Zap
Goblins Archers Tombstone
Barbarian Barrel
Goblins Archers Tombstone
The Log
Goblins Archers Tombstone Hog Rider
Earthquake
Archers Tombstone Hog Rider
Arrows
Goblins Archers Tombstone
Royal Delivery
Goblins Archers Mega Minion Hog Rider P.E.K.K.A
Fireball
Archers Tombstone Mega Minion Hog Rider
Poison
Archers Tombstone Mega Minion
Lightning
Tombstone Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Tombstone Mega Minion Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Tombstone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Hog Rider P.E.K.K.A
Tombstone
Mega Minion
Fireball
Fireball
Hog Rider Mega Minion The Log
Hog Rider
Goblins Fireball The Log Archers
P.E.K.K.A
Archers The Log
The Log
Hog Rider Fireball P.E.K.K.A

Defense Synergies 2 11

Goblins
Archers Tombstone Mega Minion The Log
Archers
Goblins Tombstone Mega Minion P.E.K.K.A The Log
Tombstone
Goblins Archers Mega Minion Fireball
Mega Minion
Goblins Archers Tombstone The Log
Fireball
The Log Tombstone
Hog Rider
P.E.K.K.A
The Log Archers
The Log
Fireball P.E.K.K.A Goblins Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Fireball The Log
P.E.K.K.A Goblins Tombstone Mega Minion The Log
P.E.K.K.A Goblins Archers Tombstone Mega Minion
P.E.K.K.A Goblins Tombstone Mega Minion
Tombstone Fireball P.E.K.K.A The Log
Fireball The Log Goblins Archers Mega Minion
Mega Minion Archers Tombstone Fireball
Fireball P.E.K.K.A The Log
P.E.K.K.A Goblins Tombstone
Goblins Archers
Goblins Archers Tombstone Mega Minion Fireball The Log
Mega Minion Archers Fireball
Tombstone P.E.K.K.A Fireball The Log
Fireball Goblins Tombstone Mega Minion P.E.K.K.A The Log
P.E.K.K.A Tombstone
Fireball P.E.K.K.A The Log
Goblins Tombstone Fireball P.E.K.K.A
Tombstone Fireball Goblins Archers Mega Minion The Log
The Log Archers Tombstone Mega Minion Fireball
P.E.K.K.A
Goblins Archers Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Tombstone Fireball P.E.K.K.A
Fireball Archers Mega Minion The Log
Tombstone P.E.K.K.A Goblins The Log
P.E.K.K.A Fireball The Log
P.E.K.K.A Tombstone
Fireball Archers
P.E.K.K.A Goblins Archers Tombstone Mega Minion Fireball
P.E.K.K.A
P.E.K.K.A Goblins Tombstone Mega Minion Fireball The Log
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Fireball The Log
P.E.K.K.A Tombstone Fireball
Archers Fireball
Tombstone Goblins Archers Mega Minion Fireball P.E.K.K.A The Log
Archers Mega Minion Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mega Minion
Archers The Log
Fireball The Log
Fireball The Log
Goblins Fireball
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Mega Minion Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Archers Tombstone Fireball
Fireball Archers Mega Minion
The Log Fireball
Fireball Mega Minion
The Log Fireball
Fireball
Mega Minion P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log

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