My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Tombstone Hog Rider Inferno Dragon
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Wizard
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Wizard Inferno Dragon
Fireball
Tombstone Hog Rider Wizard Inferno Dragon
Poison
Tombstone Wizard
Lightning
Tombstone Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Hog Rider Inferno Dragon Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tombstone Hog Rider

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Golem The Log
Tombstone
Hog Rider
Zap Lightning The Log Wizard
Wizard
Hog Rider Golem
Lightning
Hog Rider Golem
Golem
Lightning Zap Wizard The Log
The Log
Hog Rider Zap Golem
Inferno Dragon

Defense Synergies 0 8

Zap
Tombstone The Log Inferno Dragon
Tombstone
Zap Wizard Inferno Dragon
Hog Rider
Wizard
Tombstone The Log
Lightning
The Log
Golem
The Log
Zap Wizard Lightning Inferno Dragon
Inferno Dragon
Zap Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone Wizard The Log
Inferno Dragon Zap Tombstone The Log
Tombstone Lightning Inferno Dragon
Inferno Dragon Tombstone
Lightning Tombstone The Log
The Log Zap
Lightning Inferno Dragon Zap Tombstone Wizard
Lightning Zap The Log
Inferno Dragon Tombstone
Zap Tombstone Wizard The Log
Inferno Dragon Zap Wizard
Tombstone Zap Wizard Lightning The Log
Wizard Zap Tombstone The Log
Inferno Dragon Tombstone
Zap Lightning The Log Inferno Dragon
Wizard Tombstone
Tombstone Zap Wizard The Log
Zap Wizard The Log Tombstone Inferno Dragon
Inferno Dragon
Wizard The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone
Zap Wizard Lightning The Log Inferno Dragon
Tombstone Zap Lightning The Log
Lightning Zap The Log
Tombstone Inferno Dragon
Wizard Zap
Tombstone Lightning
Inferno Dragon
Zap Lightning Tombstone The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone
Lightning Zap The Log
Lightning Tombstone Wizard
Wizard
Tombstone Zap Lightning The Log Inferno Dragon
Zap Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log
Lightning The Log
Lightning The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning
Lightning Zap Wizard The Log
Lightning Zap Wizard
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Zap Wizard The Log
Lightning Zap Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Wizard
Inferno Dragon
The Log Zap Wizard Lightning
Lightning Zap Wizard The Log
Lightning Zap The Log
Lightning Zap Wizard
Zap Lightning Wizard
Lightning
Lightning Zap Wizard The Log
Zap Lightning
Wizard Lightning The Log
Zap Lightning Tombstone
Lightning Zap Wizard
The Log
Lightning Wizard
The Log Zap Wizard Lightning
Lightning Zap
Zap Lightning The Log
Zap Lightning
Lightning Zap The Log

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