My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Fire Spirit Archers Minions Tombstone Hog Rider
Zap
Fire Spirit Archers Minions Tombstone
Barbarian Barrel
Fire Spirit Archers Knight Tombstone Executioner
The Log
Fire Spirit Archers Tombstone Hog Rider
Earthquake
Archers Tombstone Hog Rider
Arrows
Fire Spirit Archers Minions Tombstone
Royal Delivery
Fire Spirit Archers Knight Minions Hog Rider Executioner
Fireball
Archers Minions Tombstone Hog Rider Executioner
Poison
Archers Minions Tombstone Executioner
Lightning
Knight Tombstone Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tombstone Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Minions Tombstone Tornado Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Minions

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Archers
Knight Hog Rider
Knight
Archers Minions Hog Rider Executioner Fire Spirit
Minions
Knight Hog Rider
Tombstone
Hog Rider
Fire Spirit Knight Minions Archers Tornado Executioner
Tornado
Executioner Hog Rider
Executioner
Knight Tornado Hog Rider

Defense Synergies 5 6

Fire Spirit
Knight Tornado
Archers
Knight Minions Tombstone Tornado
Knight
Fire Spirit Archers Minions Executioner Tornado
Minions
Knight Archers Tombstone
Tombstone
Archers Minions
Hog Rider
Tornado
Executioner Fire Spirit Archers Knight
Executioner
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tombstone Executioner
Knight Minions Tombstone Executioner
Tornado Fire Spirit Archers Knight Minions Tombstone Executioner
Knight Minions Tombstone
Tombstone Tornado
Tornado Fire Spirit Archers Minions Executioner
Minions Tornado Fire Spirit Archers Tombstone Executioner
Minions Tombstone Tornado
Knight Tornado Fire Spirit Archers
Archers Minions Executioner Knight Tombstone Tornado
Minions Executioner Archers Tornado
Tombstone Fire Spirit Knight Minions
Fire Spirit Executioner Minions Tombstone Tornado
Knight Tombstone
Tornado
Knight Minions Tombstone Tornado Executioner
Fire Spirit Tombstone Archers Knight Minions Tornado Executioner
Tornado Executioner Fire Spirit Archers Knight Minions Tombstone
Tornado
Fire Spirit Archers Knight Minions Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tombstone
Archers Knight Executioner
Tombstone Knight Minions
Knight Tornado
Knight Tombstone Executioner
Fire Spirit Executioner Archers Minions Tornado
Archers Knight Minions Tombstone
Knight
Knight Minions Tombstone Tornado
Tombstone
Knight Minions Tombstone
Tornado
Knight Tombstone Executioner
Archers Executioner
Tombstone Archers Knight Minions Tornado Executioner
Minions Executioner Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado Executioner
Knight
Executioner Fire Spirit
Executioner Fire Spirit Minions Tornado
Fire Spirit Archers Tornado Executioner
Fire Spirit Tornado Executioner
Tornado
Fire Spirit Minions Tornado
Knight Tornado
Fire Spirit Archers Tornado Executioner
Fire Spirit Knight Executioner
Minions
Executioner
Executioner
Tornado
Minions
Fire Spirit Archers Executioner
Fire Spirit Tornado
Minions
Tornado
Tornado
Tornado Fire Spirit Executioner
Tornado Executioner
Tornado
Tornado
Fire Spirit Archers Tornado Executioner
Minions
Fire Spirit Archers Minions Tombstone
Fire Spirit Archers Tornado Executioner
Knight Executioner
Executioner
Tornado
Executioner
Minions Tornado
Tornado Executioner
Tornado Executioner

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