My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Tesla Guards Ice Wizard
The Log
Ice Spirit Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Guards Ice Wizard
Fireball
Tesla Hog Rider Ice Wizard
Poison
Guards Ice Wizard
Lightning
Tesla Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Guards Ice Wizard Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Guards

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Guards
Zap
Ice Spirit Fireball Hog Rider Guards The Log Ice Wizard
Tesla
Fireball
Zap Hog Rider The Log
Hog Rider
Ice Spirit Zap Fireball The Log Guards
Guards
Ice Spirit Zap Hog Rider The Log
The Log
Hog Rider Zap Fireball Guards
Ice Wizard
Zap

Defense Synergies 4 15

Ice Spirit
Zap Tesla Fireball Guards The Log Ice Wizard
Zap
Ice Spirit Fireball Tesla Guards The Log Ice Wizard
Tesla
The Log Ice Spirit Zap Fireball Guards
Fireball
Zap The Log Ice Spirit Tesla Ice Wizard
Hog Rider
Guards
Ice Spirit Zap Tesla The Log Ice Wizard
The Log
Tesla Fireball Ice Spirit Zap Guards Ice Wizard
Ice Wizard
Ice Spirit Zap Fireball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball The Log
Ice Spirit Zap Tesla The Log Ice Wizard
Tesla Ice Wizard
Tesla Guards Ice Wizard
Fireball The Log
Fireball The Log Zap Tesla Guards Ice Wizard
Tesla Ice Spirit Zap Fireball Ice Wizard
Zap Tesla Fireball The Log
Tesla Ice Wizard
Guards Ice Spirit Tesla Ice Wizard
Guards Ice Wizard Zap Tesla Fireball The Log
Tesla Zap Fireball Ice Wizard
Tesla Ice Spirit Zap Fireball Guards The Log Ice Wizard
Fireball Ice Spirit Zap Tesla Guards The Log
Tesla
Ice Spirit Zap Tesla Fireball The Log
Tesla Fireball
Ice Spirit Tesla Fireball Zap Guards The Log Ice Wizard
Zap The Log Ice Spirit Tesla Fireball Guards Ice Wizard
Tesla
Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Fireball
Fireball Zap Tesla The Log
Guards Ice Spirit Zap The Log
Guards Zap Tesla Fireball The Log
Tesla Guards
Fireball Ice Spirit Zap Tesla Ice Wizard
Guards Tesla Fireball Ice Wizard
Tesla
Zap Ice Spirit Fireball The Log
Tesla Guards
Tesla Guards
Zap Fireball Guards The Log
Tesla Fireball Guards
Tesla Fireball
Tesla Guards Ice Spirit Zap Fireball The Log
Zap Tesla Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball Guards The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Ice Wizard
The Log
Fireball The Log Ice Spirit Zap Ice Wizard
Fireball The Log Zap
Fireball Guards
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Ice Spirit Fireball Guards
Fireball
Zap Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Fireball Guards
Fireball Zap Ice Wizard
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball Guards The Log
Zap Fireball
Zap Fireball The Log

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