My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Barbarians Hog Rider
Zap
Goblins Minions
Barbarian Barrel
Goblins Tesla Barbarians Electro Wizard
The Log
Goblins Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Barbarians Hog Rider Electro Wizard
Fireball
Minions Tesla Barbarians Hog Rider Electro Wizard
Poison
Minions Barbarians Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Tesla Fireball Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Minions Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Electro Wizard Goblins Minions
Minions
Hog Rider Zap
Tesla
Barbarians
Hog Rider
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Goblins Zap Minions Fireball Barbarians Electro Wizard
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 2 11

Goblins
Zap Tesla Electro Wizard
Zap
Fireball Electro Wizard Goblins Minions Tesla Barbarians
Minions
Zap Tesla Electro Wizard
Tesla
Goblins Zap Minions Fireball Electro Wizard
Barbarians
Zap
Fireball
Zap Tesla Electro Wizard
Hog Rider
Electro Wizard
Zap Goblins Minions Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball Electro Wizard
Barbarians Goblins Zap Minions Tesla Electro Wizard
Tesla Barbarians Goblins Minions Electro Wizard
Tesla Barbarians Goblins Minions Electro Wizard
Barbarians Fireball
Fireball Goblins Zap Minions Tesla Electro Wizard
Minions Tesla Electro Wizard Zap Fireball
Zap Tesla Barbarians Fireball Electro Wizard
Tesla Barbarians Goblins Minions
Goblins Tesla Barbarians Electro Wizard
Goblins Minions Barbarians Electro Wizard Zap Tesla Fireball
Minions Tesla Zap Fireball Electro Wizard
Tesla Barbarians Zap Minions Fireball Electro Wizard
Fireball Goblins Zap Minions Tesla Barbarians Electro Wizard
Barbarians Tesla Electro Wizard
Barbarians Zap Tesla Fireball Electro Wizard
Tesla Barbarians Goblins Minions Fireball Electro Wizard
Tesla Fireball Goblins Zap Minions Barbarians Electro Wizard
Zap Minions Tesla Barbarians Fireball Electro Wizard
Barbarians Tesla Electro Wizard
Goblins Minions Tesla Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Tesla
Barbarians Goblins Zap Minions Electro Wizard
Zap Tesla Barbarians Fireball Electro Wizard
Barbarians Tesla
Fireball Zap Minions Tesla Electro Wizard
Goblins Minions Tesla Barbarians Fireball Electro Wizard
Tesla Barbarians
Zap Electro Wizard Goblins Minions Barbarians Fireball
Tesla Barbarians
Minions Tesla Barbarians
Zap Barbarians Fireball Electro Wizard
Barbarians Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Electro Wizard Goblins Zap Minions Fireball
Minions Zap Tesla Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Barbarians Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Goblins Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Barbarians Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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