My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Tesla Barbarians Goblin Hut Ice Wizard
The Log
Barbarians Hog Rider Goblin Hut
Earthquake
Tesla Barbarians Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Hog Rider Goblin Hut Ice Wizard
Fireball
Tesla Barbarians Hog Rider Goblin Hut Ice Wizard
Poison
Barbarians Goblin Hut Ice Wizard
Lightning
Tesla Goblin Hut Ice Wizard
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Tesla Fireball Hog Rider Freeze Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Tesla Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Hog Rider
Fireball
Hog Rider Freeze The Log
Hog Rider
Fireball Freeze The Log Barbarians Goblin Hut
Goblin Hut
Hog Rider The Log Ice Wizard
Freeze
Hog Rider Fireball
The Log
Hog Rider Fireball Goblin Hut
Ice Wizard
Goblin Hut

Defense Synergies 2 6

Tesla
The Log Fireball
Barbarians
Fireball
The Log Tesla Goblin Hut Freeze Ice Wizard
Hog Rider
Goblin Hut
Fireball Ice Wizard
Freeze
Fireball
The Log
Tesla Fireball Ice Wizard
Ice Wizard
Fireball Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Goblin Hut The Log
Barbarians Tesla Goblin Hut The Log Ice Wizard
Tesla Barbarians Goblin Hut Freeze Ice Wizard
Tesla Barbarians Goblin Hut Ice Wizard
Barbarians Fireball The Log
Fireball Freeze The Log Tesla Ice Wizard
Tesla Fireball Goblin Hut Freeze Ice Wizard
Tesla Barbarians Fireball The Log
Tesla Barbarians Goblin Hut Ice Wizard
Tesla Barbarians Ice Wizard
Barbarians Ice Wizard Tesla Fireball Goblin Hut Freeze The Log
Tesla Fireball Goblin Hut Ice Wizard
Tesla Barbarians Goblin Hut Fireball Freeze The Log Ice Wizard
Fireball Tesla Barbarians Goblin Hut Freeze The Log
Barbarians Tesla Goblin Hut
Barbarians Tesla Fireball Goblin Hut Freeze The Log
Tesla Barbarians Fireball Goblin Hut
Tesla Fireball Barbarians Goblin Hut The Log Ice Wizard
Freeze The Log Tesla Barbarians Fireball Goblin Hut Ice Wizard
Barbarians Tesla Goblin Hut
Tesla Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Fireball Goblin Hut
Fireball Tesla The Log
Barbarians Goblin Hut The Log
Tesla Barbarians Fireball The Log
Barbarians Tesla Goblin Hut
Fireball Tesla Goblin Hut Freeze Ice Wizard
Tesla Barbarians Fireball Goblin Hut Ice Wizard
Tesla Barbarians
Freeze Barbarians Fireball Goblin Hut The Log
Tesla Barbarians Goblin Hut
Tesla Barbarians Goblin Hut
Barbarians Fireball The Log
Barbarians Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Goblin Hut Fireball Freeze The Log
Tesla Barbarians Fireball Goblin Hut Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log Ice Wizard
Fireball Goblin Hut The Log
Barbarians Fireball Freeze The Log
Fireball The Log
Fireball Freeze Ice Wizard
The Log
Fireball The Log Freeze Ice Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Goblin Hut The Log
Fireball Freeze
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Freeze The Log Fireball Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard
Fireball Goblin Hut Freeze
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Barbarians Fireball Goblin Hut Freeze
Fireball Ice Wizard
Freeze
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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