My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Mortar Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Minion Horde Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Minion Horde Hog Rider
Zap
Spear Goblins Bats Goblin Gang Mortar Minion Horde
Barbarian Barrel
Ice Spirit Spear Goblins Goblin Gang Mortar
The Log
Ice Spirit Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Mortar Hog Rider
Arrows
Ice Spirit Spear Goblins Bats Goblin Gang Minion Horde
Royal Delivery
Ice Spirit Spear Goblins Bats Goblin Gang Minion Horde Hog Rider
Fireball
Goblin Gang Mortar Minion Horde Hog Rider
Poison
Spear Goblins Bats Goblin Gang Mortar Minion Horde
Lightning
Mortar
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Zap Goblin Gang Mortar Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats Zap

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Spear Goblins Bats Mortar Minion Horde
Spear Goblins
Hog Rider Ice Spirit Zap Goblin Gang Mortar
Bats
Hog Rider Ice Spirit Zap Mortar
Zap
Ice Spirit Hog Rider Spear Goblins Bats Mortar Minion Horde
Goblin Gang
Hog Rider Spear Goblins Mortar
Mortar
Ice Spirit Spear Goblins Bats Zap Goblin Gang Hog Rider
Minion Horde
Ice Spirit Zap Hog Rider
Hog Rider
Ice Spirit Spear Goblins Bats Zap Goblin Gang Mortar Minion Horde

Defense Synergies 2 14

Ice Spirit
Zap Goblin Gang Spear Goblins Bats Mortar Minion Horde
Spear Goblins
Ice Spirit Bats Zap Goblin Gang Mortar
Bats
Ice Spirit Spear Goblins Zap Mortar
Zap
Ice Spirit Spear Goblins Bats Goblin Gang Mortar Minion Horde
Goblin Gang
Ice Spirit Spear Goblins Zap Mortar
Mortar
Ice Spirit Spear Goblins Bats Zap Goblin Gang
Minion Horde
Ice Spirit Zap
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Minion Horde
Minion Horde Ice Spirit Bats Zap Goblin Gang Mortar
Goblin Gang Mortar Minion Horde Bats
Minion Horde Bats Goblin Gang Mortar
Goblin Gang Spear Goblins Bats Zap
Bats Minion Horde Ice Spirit Spear Goblins Zap Goblin Gang Mortar
Zap
Minion Horde Goblin Gang Mortar
Goblin Gang Ice Spirit Spear Goblins Minion Horde
Bats Goblin Gang Minion Horde Spear Goblins Zap
Minion Horde Spear Goblins Bats Zap Goblin Gang
Mortar Minion Horde Ice Spirit Bats Zap Goblin Gang
Ice Spirit Bats Zap Goblin Gang Mortar Minion Horde
Goblin Gang Mortar Minion Horde
Minion Horde Ice Spirit Zap Goblin Gang Mortar
Minion Horde Bats Goblin Gang Mortar
Ice Spirit Mortar Spear Goblins Bats Zap Goblin Gang Minion Horde
Zap Mortar Ice Spirit Spear Goblins Bats
Mortar
Goblin Gang Spear Goblins Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap
Zap Goblin Gang Mortar
Goblin Gang Ice Spirit Spear Goblins Bats Zap Minion Horde
Goblin Gang Bats Zap Minion Horde
Goblin Gang Minion Horde
Ice Spirit Bats Zap Goblin Gang Minion Horde
Goblin Gang Spear Goblins Bats Minion Horde
Minion Horde
Zap Minion Horde Ice Spirit Spear Goblins Bats Mortar
Goblin Gang Minion Horde
Bats Minion Horde
Zap
Goblin Gang Minion Horde
Minion Horde
Goblin Gang Ice Spirit Spear Goblins Bats Zap Mortar Minion Horde
Bats Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde
Mortar Zap
Minion Horde
Zap Mortar Minion Horde
Ice Spirit Spear Goblins Bats Zap Minion Horde
Mortar Minion Horde
Ice Spirit Zap
Zap Mortar
Bats Goblin Gang Minion Horde
Zap Mortar Minion Horde
Zap
Mortar
Mortar Minion Horde
Zap Mortar
Spear Goblins Zap Mortar Minion Horde
Mortar Minion Horde
Mortar
Bats Minion Horde
Zap Mortar
Zap Mortar
Minion Horde
Zap Mortar Minion Horde
Zap Ice Spirit Mortar
Minion Horde
Mortar Zap
Zap Mortar
Zap Mortar
Bats Zap Minion Horde
Zap Ice Spirit Bats Minion Horde
Minion Horde
Zap Mortar Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde Ice Spirit Spear Goblins Bats Goblin Gang
Zap
Goblin Gang Minion Horde
Zap Mortar
Zap
Minion Horde
Zap Ice Spirit Bats Goblin Gang Minion Horde
Bats Zap
Zap Mortar

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