My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Goblins Spear Goblins Archers Hog Rider
Zap
Goblins Spear Goblins Archers Inferno Tower
Barbarian Barrel
Goblins Spear Goblins Archers Knight Inferno Tower
The Log
Goblins Spear Goblins Archers Hog Rider
Earthquake
Spear Goblins Archers Hog Rider Inferno Tower
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Knight Hog Rider
Fireball
Archers Hog Rider Inferno Tower
Poison
Spear Goblins Archers Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Archers Arrows Knight Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Archers

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Spear Goblins
Knight Hog Rider Zap
Zap
Arrows Hog Rider Goblins Spear Goblins Archers Knight
Archers
Knight Goblins Zap Arrows Hog Rider
Arrows
Zap Hog Rider Archers Knight
Knight
Spear Goblins Archers Hog Rider Zap Arrows
Hog Rider
Goblins Spear Goblins Zap Arrows Knight Archers
Inferno Tower

Defense Synergies 3 15

Goblins
Zap Archers Knight Inferno Tower
Spear Goblins
Knight Zap Archers Arrows Inferno Tower
Zap
Goblins Spear Goblins Archers Arrows Knight Inferno Tower
Archers
Knight Goblins Spear Goblins Zap Inferno Tower
Arrows
Spear Goblins Zap Knight Inferno Tower
Knight
Spear Goblins Archers Inferno Tower Goblins Zap Arrows
Hog Rider
Inferno Tower
Knight Goblins Spear Goblins Zap Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Inferno Tower
Inferno Tower Goblins Zap Knight
Inferno Tower Goblins Archers Knight
Inferno Tower Goblins Knight
Arrows
Arrows Goblins Spear Goblins Zap Archers
Inferno Tower Spear Goblins Zap Archers Arrows
Zap Arrows Inferno Tower
Inferno Tower Goblins
Knight Goblins Spear Goblins Archers Inferno Tower
Goblins Archers Spear Goblins Zap Arrows Knight
Arrows Inferno Tower Spear Goblins Zap Archers
Inferno Tower Zap Knight
Goblins Zap Arrows
Inferno Tower Knight
Inferno Tower Zap
Goblins Arrows Knight Inferno Tower
Arrows Goblins Spear Goblins Zap Archers Knight
Zap Arrows Spear Goblins Archers Knight
Inferno Tower
Goblins Spear Goblins Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Zap Archers Inferno Tower
Zap Archers Arrows Knight
Goblins Spear Goblins Zap Knight Inferno Tower
Zap Knight Inferno Tower
Inferno Tower Knight
Arrows Zap Archers
Goblins Spear Goblins Archers Knight Inferno Tower
Inferno Tower Knight
Zap Goblins Spear Goblins Knight Inferno Tower
Inferno Tower
Knight Inferno Tower
Zap Arrows
Knight Inferno Tower
Archers
Inferno Tower Goblins Spear Goblins Zap Archers Knight
Arrows Zap Archers Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Spear Goblins Zap
Archers Arrows
Arrows Zap
Arrows Zap
Goblins
Zap Arrows Knight
Zap Archers Arrows
Knight
Arrows
Zap Arrows
Spear Goblins Zap Arrows
Arrows
Arrows
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Spear Goblins Archers
Zap Archers Arrows
Arrows
Knight
Arrows Zap
Zap Arrows
Zap
Zap
Zap

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