My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Miner
Giant Snowball
Fire Spirit Goblins Spear Goblins Cannon Hog Rider Miner
Zap
Fire Spirit Goblins Spear Goblins Cannon
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Spear Goblins Cannon
The Log
Fire Spirit Ice Spirit Goblins Spear Goblins Cannon Hog Rider
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Fire Spirit Ice Spirit Goblins Spear Goblins
Royal Delivery
Fire Spirit Ice Spirit Goblins Spear Goblins Hog Rider Miner
Fireball
Cannon Hog Rider
Poison
Spear Goblins Cannon
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins Spear Goblins The Log Cannon Miner Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Goblins Spear Goblins

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner
Ice Spirit
Hog Rider Goblins Spear Goblins Miner
Goblins
Hog Rider Miner Ice Spirit
Spear Goblins
Hog Rider Miner Ice Spirit
Cannon
Hog Rider
Fire Spirit Ice Spirit Goblins Spear Goblins The Log
The Log
Hog Rider Miner
Miner
Fire Spirit Goblins Spear Goblins Ice Spirit The Log

Defense Synergies 1 13

Fire Spirit
Ice Spirit Spear Goblins The Log
Ice Spirit
Fire Spirit Goblins Spear Goblins Cannon The Log Miner
Goblins
Ice Spirit Cannon The Log
Spear Goblins
Fire Spirit Ice Spirit Cannon The Log
Cannon
The Log Ice Spirit Goblins Spear Goblins
Hog Rider
The Log
Cannon Fire Spirit Ice Spirit Goblins Spear Goblins Miner
Miner
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon The Log
Ice Spirit Goblins Cannon The Log
Cannon Fire Spirit Goblins
Cannon Goblins
The Log
The Log Fire Spirit Goblins Spear Goblins Cannon
Fire Spirit Ice Spirit Spear Goblins Cannon
Cannon The Log
Cannon Goblins
Fire Spirit Ice Spirit Goblins Spear Goblins Cannon Miner
Goblins Spear Goblins Cannon The Log
Spear Goblins
Cannon Fire Spirit Ice Spirit The Log
Fire Spirit Ice Spirit Goblins Cannon The Log
Cannon
Ice Spirit Cannon The Log
Goblins Cannon
Fire Spirit Ice Spirit Cannon Goblins Spear Goblins The Log
The Log Fire Spirit Ice Spirit Spear Goblins Cannon
Cannon
Fire Spirit Goblins Spear Goblins Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins
The Log Miner
Ice Spirit Goblins Spear Goblins The Log
The Log
Cannon
Fire Spirit Ice Spirit
Goblins Spear Goblins
Ice Spirit Goblins Spear Goblins The Log
Cannon
The Log
Cannon
Cannon
Ice Spirit Goblins Spear Goblins The Log
Cannon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Spear Goblins
Fire Spirit The Log
The Log Fire Spirit Ice Spirit
The Log Miner
Fire Spirit Goblins
Miner The Log
Fire Spirit
Fire Spirit The Log Miner
The Log
Spear Goblins The Log
The Log
Fire Spirit The Log
Fire Spirit The Log Miner
The Log
The Log
The Log
The Log Fire Spirit Ice Spirit
The Log Miner
The Log Miner
Miner The Log
Fire Spirit
Ice Spirit
The Log Miner
Ice Spirit
The Log
Fire Spirit Ice Spirit Spear Goblins
Fire Spirit
The Log
Miner
The Log
Ice Spirit The Log
The Log Miner

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