My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Spear Goblins Archers Minions Goblin Gang Hog Rider Royal Hogs Baby Dragon
Zap
Spear Goblins Archers Minions Goblin Gang Royal Hogs
Barbarian Barrel
Spear Goblins Archers Goblin Gang Royal Hogs
The Log
Spear Goblins Archers Goblin Gang Hog Rider Royal Hogs
Earthquake
Spear Goblins Archers Goblin Gang Hog Rider Royal Hogs
Arrows
Spear Goblins Archers Minions Goblin Gang Royal Hogs
Royal Delivery
Spear Goblins Archers Minions Goblin Gang Hog Rider Royal Hogs Baby Dragon
Fireball
Archers Minions Goblin Gang Hog Rider Royal Hogs Baby Dragon
Poison
Spear Goblins Archers Minions Goblin Gang Royal Hogs
Lightning
Baby Dragon
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Minions Goblin Gang Hog Rider Baby Dragon Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Minions Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Royal Hogs Baby Dragon
Archers
Hog Rider Royal Hogs Baby Dragon
Minions
Hog Rider Royal Hogs Baby Dragon
Goblin Gang
Hog Rider Spear Goblins Royal Hogs Baby Dragon
Hog Rider
Spear Goblins Minions Goblin Gang Archers Rocket Baby Dragon
Royal Hogs
Spear Goblins Archers Minions Goblin Gang
Rocket
Hog Rider
Baby Dragon
Spear Goblins Archers Minions Goblin Gang Hog Rider

Defense Synergies 0 8

Spear Goblins
Archers Minions Goblin Gang Baby Dragon
Archers
Spear Goblins Minions Goblin Gang Baby Dragon
Minions
Spear Goblins Archers Baby Dragon
Goblin Gang
Spear Goblins Archers
Hog Rider
Royal Hogs
Rocket
Baby Dragon
Spear Goblins Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minions Baby Dragon
Minions Goblin Gang
Goblin Gang Rocket Archers Minions
Minions Goblin Gang
Rocket
Goblin Gang Spear Goblins Archers Minions Baby Dragon
Minions Rocket Spear Goblins Archers Goblin Gang Baby Dragon
Rocket Baby Dragon
Minions Goblin Gang
Goblin Gang Spear Goblins Archers
Archers Minions Goblin Gang Spear Goblins Baby Dragon
Minions Spear Goblins Archers Goblin Gang Baby Dragon
Minions Goblin Gang Rocket
Rocket Minions Goblin Gang Baby Dragon
Goblin Gang
Rocket Goblin Gang
Minions Goblin Gang
Spear Goblins Archers Minions Goblin Gang Baby Dragon
Baby Dragon Spear Goblins Archers Minions
Goblin Gang Spear Goblins Archers Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Archers
Archers Goblin Gang Rocket Baby Dragon
Goblin Gang Spear Goblins Minions Rocket
Goblin Gang Rocket
Goblin Gang
Rocket Archers Minions Goblin Gang Baby Dragon
Goblin Gang Rocket Spear Goblins Archers Minions
Rocket Spear Goblins Minions Baby Dragon
Goblin Gang
Minions
Rocket
Rocket Goblin Gang
Archers Baby Dragon
Goblin Gang Spear Goblins Archers Minions Rocket Baby Dragon
Minions Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Spear Goblins Minions Rocket Baby Dragon
Archers Baby Dragon
Baby Dragon
Rocket Minions Goblin Gang
Rocket
Archers Rocket Baby Dragon
Rocket Baby Dragon
Minions Rocket Baby Dragon
Baby Dragon
Rocket Spear Goblins Baby Dragon
Rocket Baby Dragon
Rocket
Minions Rocket
Rocket Archers Baby Dragon
Rocket Baby Dragon
Rocket Minions Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Archers Baby Dragon
Rocket Minions
Rocket
Rocket
Rocket
Spear Goblins Archers Minions Goblin Gang Rocket
Rocket Archers Baby Dragon
Goblin Gang Rocket Baby Dragon
Baby Dragon
Rocket
Minions Goblin Gang Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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