My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Ice Spirit Tesla
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Hog Rider
Fireball
Tesla Hog Rider
Poison
Bats
Lightning
Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Ice Golem The Log Tesla Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Ice Golem

Attack Synergies 6 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Bats
Bats
Ice Golem Hog Rider Ice Spirit
Tesla
Ice Golem
Bats Hog Rider
Hog Rider
Ice Spirit Bats Ice Golem Freeze The Log
Freeze
Hog Rider
The Log
Hog Rider

Defense Synergies 3 13

Skeletons
Tesla Ice Spirit Bats Ice Golem The Log
Ice Spirit
Skeletons Bats Tesla Ice Golem The Log
Bats
Skeletons Ice Spirit Tesla Ice Golem Freeze The Log
Tesla
Skeletons Ice Golem The Log Ice Spirit Bats
Ice Golem
Tesla Skeletons Ice Spirit Bats The Log
Hog Rider
Freeze
Bats
The Log
Tesla Skeletons Ice Spirit Bats Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem The Log
Skeletons Ice Spirit Bats Tesla The Log
Tesla Skeletons Bats Freeze
Tesla Skeletons Bats
The Log
Freeze The Log Skeletons Bats Tesla
Bats Tesla Ice Spirit Freeze
Tesla Ice Golem The Log
Tesla Skeletons
Skeletons Ice Spirit Tesla Ice Golem
Bats Skeletons Tesla Ice Golem Freeze The Log
Tesla Bats
Tesla Skeletons Ice Spirit Bats Freeze The Log
Ice Spirit Bats Tesla Freeze The Log
Tesla
Ice Spirit Tesla Freeze The Log
Tesla Skeletons Bats
Ice Spirit Tesla Bats The Log
Freeze The Log Ice Spirit Bats Tesla Ice Golem
Tesla
Bats Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem
Tesla Ice Golem The Log
Skeletons Ice Spirit Bats Ice Golem The Log
Bats Tesla Ice Golem The Log
Skeletons Tesla
Skeletons Ice Spirit Bats Tesla Ice Golem Freeze
Skeletons Bats Tesla Ice Golem
Tesla
Freeze Skeletons Ice Spirit Bats Ice Golem The Log
Skeletons Tesla
Bats Tesla
The Log
Skeletons Tesla Ice Golem
Tesla
Tesla Skeletons Ice Spirit Bats Ice Golem Freeze The Log
Bats Tesla Ice Golem Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze The Log
The Log
The Log
Ice Golem Freeze The Log
The Log
Ice Spirit Bats Ice Golem Freeze
The Log
The Log Ice Spirit Ice Golem Freeze
The Log
Bats
The Log
Ice Golem The Log
Freeze
Ice Golem The Log
The Log
The Log
Freeze
Bats
The Log
The Log
The Log
The Log
The Log
Ice Golem Freeze The Log Ice Spirit
The Log
The Log
The Log
Bats Ice Golem
Ice Spirit Bats Freeze
The Log
Ice Spirit Freeze
The Log
Ice Spirit Bats Freeze
Freeze
The Log
The Log Ice Golem
Ice Spirit Bats Freeze The Log
Bats
Freeze The Log

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