My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Ice Golem Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Skeleton Army
Giant Snowball
Bats Minion Horde Hog Rider Furnace Skeleton Army
Zap
Bats Minion Horde Furnace Skeleton Army
Barbarian Barrel
Furnace Skeleton Army
The Log
Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Bats Minion Horde Furnace Skeleton Army
Royal Delivery
Bats Minion Horde Hog Rider Skeleton Army
Fireball
Minion Horde Hog Rider Furnace Skeleton Army
Poison
Bats Minion Horde Furnace Skeleton Army
Lightning
Ice Golem Furnace
Rocket
Minion Horde Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Skeleton Army Hog Rider Furnace Poison Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider
Minion Horde
Ice Golem Hog Rider
Ice Golem
Bats Hog Rider Minion Horde Furnace
Hog Rider
Bats Ice Golem The Log Minion Horde Furnace Poison
Furnace
Ice Golem Hog Rider
Skeleton Army
Poison
Hog Rider The Log
The Log
Hog Rider Poison

Defense Synergies 0 10

Bats
Ice Golem The Log
Minion Horde
Ice Golem The Log
Ice Golem
Bats Minion Horde Furnace Poison The Log
Hog Rider
Furnace
Ice Golem Skeleton Army
Skeleton Army
Furnace The Log
Poison
Ice Golem The Log
The Log
Bats Minion Horde Ice Golem Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem The Log
Minion Horde Skeleton Army Bats Furnace The Log
Minion Horde Furnace Skeleton Army Bats
Minion Horde Skeleton Army Bats Furnace
Skeleton Army Poison The Log
Skeleton Army The Log Bats Furnace
Bats Minion Horde Furnace Poison
Ice Golem Poison The Log
Minion Horde Furnace Skeleton Army
Skeleton Army Minion Horde Ice Golem
Bats Minion Horde Skeleton Army Poison Ice Golem Furnace The Log
Minion Horde Bats Furnace Poison
Minion Horde Furnace Skeleton Army Bats The Log
Skeleton Army Bats Minion Horde Furnace Poison The Log
Skeleton Army Minion Horde Furnace
Minion Horde Skeleton Army Furnace The Log
Minion Horde Bats Furnace Skeleton Army Poison
Bats Minion Horde Furnace Skeleton Army The Log
Furnace Poison The Log Bats Ice Golem
Skeleton Army Bats Minion Horde Furnace Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Furnace
Poison Ice Golem The Log
Skeleton Army Bats Minion Horde Ice Golem Furnace The Log
Skeleton Army Bats Minion Horde Ice Golem The Log
Minion Horde Skeleton Army
Furnace Poison Bats Minion Horde Ice Golem
Skeleton Army Bats Minion Horde Ice Golem Furnace
Minion Horde Skeleton Army
Minion Horde Bats Ice Golem Skeleton Army Poison The Log
Minion Horde Skeleton Army
Bats Minion Horde
Skeleton Army Poison The Log
Skeleton Army Minion Horde Ice Golem
Minion Horde Furnace Skeleton Army
Skeleton Army Bats Minion Horde Ice Golem Furnace Poison The Log
Bats Poison Minion Horde Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Ice Golem The Log
Poison The Log
Minion Horde Poison The Log
Ice Golem Poison The Log
Poison Minion Horde Furnace The Log
Poison Bats Minion Horde Ice Golem Furnace
Minion Horde Furnace Poison The Log
Poison The Log Ice Golem
Poison The Log
Bats Minion Horde Poison
Poison Minion Horde The Log
Poison
Poison Ice Golem The Log
Minion Horde Poison
Ice Golem Furnace Poison The Log
Minion Horde Furnace Poison The Log
Minion Horde Furnace Poison The Log
Poison
Bats Minion Horde
Poison The Log
Poison The Log
Minion Horde Poison The Log
Poison
The Log
Minion Horde Poison The Log
Ice Golem Poison The Log Furnace
Minion Horde
Poison The Log
Poison The Log
Poison The Log
Poison Bats Minion Horde Ice Golem Furnace
Bats Minion Horde Poison
Minion Horde
Poison Minion Horde The Log
Minion Horde Poison
Minion Horde
Poison The Log
Minion Horde Bats Skeleton Army
Poison
The Log
Poison Minion Horde
The Log Ice Golem Poison
Poison
Minion Horde
Bats Minion Horde Poison The Log
Bats Poison
Poison The Log

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