My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch Executioner Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Three Musketeers Skeleton Army
Giant Snowball
Hog Rider Three Musketeers Skeleton Army Witch
Zap
Three Musketeers Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Three Musketeers Skeleton Army Witch Executioner
The Log
Elite Barbarians Hog Rider Three Musketeers Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Hog Rider Three Musketeers Skeleton Army Witch Executioner
Fireball
Elite Barbarians Hog Rider Three Musketeers Skeleton Army Witch Executioner
Poison
Three Musketeers Skeleton Army Witch Executioner
Lightning
Elite Barbarians Three Musketeers Witch Executioner
Rocket
Elite Barbarians Hog Rider Three Musketeers Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Hog Rider Witch Executioner Elite Barbarians Mega Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Hog Rider Witch Executioner

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Three Musketeers Mega Knight
Hog Rider
Elite Barbarians Three Musketeers Witch Executioner Mega Knight
Three Musketeers
Elite Barbarians Hog Rider
Skeleton Army
Witch
Hog Rider Golem Mega Knight
Executioner
Hog Rider Golem Mega Knight
Golem
Witch Executioner
Mega Knight
Elite Barbarians Hog Rider Witch Executioner

Defense Synergies 0 4

Elite Barbarians
Mega Knight
Hog Rider
Three Musketeers
Skeleton Army
Executioner
Witch
Mega Knight
Executioner
Skeleton Army Mega Knight
Golem
Mega Knight
Elite Barbarians Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Elite Barbarians Skeleton Army Three Musketeers Witch Executioner Mega Knight
Three Musketeers Skeleton Army Witch Mega Knight Elite Barbarians Executioner
Elite Barbarians Three Musketeers Skeleton Army Witch Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Executioner Mega Knight
Three Musketeers Witch Executioner
Mega Knight
Three Musketeers Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Witch Executioner Mega Knight
Three Musketeers Executioner Witch
Skeleton Army Mega Knight Elite Barbarians Three Musketeers Witch
Three Musketeers Skeleton Army Executioner Mega Knight Witch
Elite Barbarians Skeleton Army Three Musketeers Mega Knight
Skeleton Army Elite Barbarians Three Musketeers Mega Knight
Three Musketeers Mega Knight Elite Barbarians Skeleton Army Witch Executioner
Mega Knight Elite Barbarians Three Musketeers Skeleton Army Witch Executioner
Witch Executioner Mega Knight
Elite Barbarians Three Musketeers
Skeleton Army Mega Knight Elite Barbarians Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Witch
Elite Barbarians Executioner Mega Knight
Skeleton Army Mega Knight Elite Barbarians Witch
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Three Musketeers Skeleton Army Witch Executioner Mega Knight
Executioner Three Musketeers Witch
Skeleton Army Elite Barbarians Witch
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Skeleton Army Witch
Witch Three Musketeers Skeleton Army
Mega Knight Elite Barbarians Witch
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Three Musketeers Witch Executioner
Three Musketeers Skeleton Army Witch Executioner Mega Knight
Elite Barbarians Skeleton Army Witch Three Musketeers Executioner
Executioner Mega Knight Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Executioner Mega Knight
Executioner Witch
Witch Executioner
Executioner
Elite Barbarians Three Musketeers
Executioner
Elite Barbarians Three Musketeers Executioner
Elite Barbarians
Three Musketeers Witch Executioner
Three Musketeers Executioner Mega Knight
Three Musketeers
Three Musketeers Executioner Mega Knight
Witch Mega Knight
Mega Knight
Witch Executioner Mega Knight
Witch
Witch Executioner
Witch Mega Knight
Elite Barbarians Witch Executioner
Witch
Elite Barbarians
Mega Knight
Mega Knight
Skeleton Army Witch
Three Musketeers Witch Executioner
Three Musketeers Executioner Mega Knight
Executioner
Elite Barbarians Three Musketeers Executioner Mega Knight
Elite Barbarians Witch
Witch Executioner
Witch Executioner Mega Knight

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