My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Miner
Giant Snowball
Fire Spirit Royal Recruits Mega Minion Hog Rider Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Royal Recruits Bomb Tower
The Log
Fire Spirit Royal Recruits Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Fire Spirit Royal Recruits
Royal Delivery
Fire Spirit Royal Recruits Mega Minion Hog Rider Miner
Fireball
Mega Minion Bomb Tower Hog Rider
Poison
Royal Recruits Mega Minion Bomb Tower
Lightning
Mega Minion Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Recruits Mega Minion Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Mega Minion Miner Bomb Tower Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Royal Recruits Mega Minion
Arrows
Hog Rider Mega Minion Miner
Royal Recruits
Fire Spirit Hog Rider
Mega Minion
Fire Spirit Arrows Miner
Bomb Tower
Hog Rider
Fire Spirit Arrows The Log Royal Recruits
The Log
Hog Rider Miner
Miner
Fire Spirit Arrows Mega Minion The Log

Defense Synergies 1 10

Fire Spirit
Royal Recruits The Log
Arrows
Mega Minion Bomb Tower
Royal Recruits
Fire Spirit Mega Minion The Log
Mega Minion
Arrows Royal Recruits Bomb Tower The Log Miner
Bomb Tower
The Log Arrows Mega Minion
Hog Rider
The Log
Bomb Tower Fire Spirit Royal Recruits Mega Minion Miner
Miner
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Mega Minion The Log
Bomb Tower Royal Recruits Mega Minion The Log
Bomb Tower Fire Spirit Royal Recruits Mega Minion
Royal Recruits Bomb Tower Mega Minion
Arrows Royal Recruits Bomb Tower The Log
Arrows The Log Fire Spirit Mega Minion Bomb Tower
Mega Minion Fire Spirit Arrows Bomb Tower
Arrows Royal Recruits Bomb Tower The Log
Royal Recruits Bomb Tower
Fire Spirit Royal Recruits Miner
Arrows Royal Recruits Mega Minion Bomb Tower The Log
Arrows Mega Minion
Royal Recruits Bomb Tower Fire Spirit The Log
Fire Spirit Bomb Tower Arrows Royal Recruits Mega Minion The Log
Royal Recruits Bomb Tower
Bomb Tower Royal Recruits The Log
Bomb Tower Arrows Royal Recruits
Fire Spirit Arrows Bomb Tower Royal Recruits Mega Minion The Log
Arrows Bomb Tower The Log Fire Spirit Royal Recruits Mega Minion
Royal Recruits Bomb Tower
Royal Recruits Fire Spirit Arrows Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Arrows Mega Minion Bomb Tower The Log Miner
Royal Recruits Bomb Tower The Log
Royal Recruits The Log
Royal Recruits
Fire Spirit Arrows Bomb Tower
Royal Recruits Mega Minion Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Mega Minion Bomb Tower The Log
Royal Recruits Mega Minion
Royal Recruits Mega Minion Bomb Tower
Royal Recruits Arrows The Log
Royal Recruits Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Mega Minion Bomb Tower The Log
Arrows Royal Recruits Mega Minion Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows Royal Recruits The Log
Fire Spirit Arrows The Log
Arrows Fire Spirit Mega Minion
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log Miner
Fire Spirit
Miner Arrows Royal Recruits The Log
Fire Spirit Arrows
Fire Spirit The Log Miner
Arrows
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log
Arrows
Fire Spirit Arrows Mega Minion The Log
Fire Spirit Arrows The Log Miner
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log Fire Spirit
Mega Minion
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Fire Spirit Arrows
Mega Minion
Mega Minion
Arrows The Log Miner
Arrows
Arrows The Log
Fire Spirit Royal Recruits
Fire Spirit Arrows Mega Minion
Arrows The Log
Miner Mega Minion
Arrows The Log
Arrows
Royal Recruits Mega Minion
Royal Recruits The Log
Royal Recruits The Log Miner

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